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R-Type
Distributed multiplayer game engine in C++
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#include <capnp/message.h>#include <capnp/serialize.h>#include <cstdint>#include <stdexcept>#include <vector>#include "../Shared/SharedTypes.hpp"#include "schemas/c2s_messages.capnp.h"

Go to the source code of this file.
Classes | |
| class | RType::Messages::C2S::PlayerInput |
| Player input message sent from client to server (with redundancy) More... | |
| struct | RType::Messages::C2S::PlayerInput::InputSnapshot |
Namespaces | |
| namespace | RType |
| namespace | RType::Messages |
| All game messages for R-Type network protocol. | |
| namespace | RType::Messages::C2S |
| Client-to-Server messages. | |