R-Type
Distributed multiplayer game engine in C++
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GameLogic.hpp File Reference
#include <atomic>
#include <deque>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <vector>
#include "common/ECSWrapper/ECSWorld.hpp"
#include "server/Game/Logic/IGameLogic.hpp"
#include "server/Game/Rules/GameRules.hpp"
#include "server/Game/StateManager/GameStateManager.hpp"
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Classes

class  server::GameLogic
 Deterministic, authoritative server game logic. More...
 
struct  server::GameLogic::PlayerInput
 

Namespaces

namespace  scripting
 
namespace  ecs
 Maximum number of distinct component types supported by the Registry.
 
namespace  server