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R-Type
Distributed multiplayer game engine in C++
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#include <atomic>#include <deque>#include <memory>#include <mutex>#include <unordered_map>#include <vector>#include "common/ECSWrapper/ECSWorld.hpp"#include "server/Game/Logic/IGameLogic.hpp"#include "server/Game/Rules/GameRules.hpp"#include "server/Game/StateManager/GameStateManager.hpp"

Go to the source code of this file.
Classes | |
| class | server::GameLogic |
| Deterministic, authoritative server game logic. More... | |
| struct | server::GameLogic::PlayerInput |
Namespaces | |
| namespace | scripting |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
| namespace | server |