R-Type
Distributed multiplayer game engine in C++
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server::GameLogic::PlayerInput Struct Reference
Collaboration diagram for server::GameLogic::PlayerInput:
Collaboration graph

Public Attributes

uint32_t playerId
 
int inputX
 
int inputY
 
bool isShooting
 
uint32_t sequenceId
 

Detailed Description

Definition at line 156 of file GameLogic.hpp.

Member Data Documentation

◆ inputX

int server::GameLogic::PlayerInput::inputX

Definition at line 158 of file GameLogic.hpp.

Referenced by server::GameLogic::_applyPlayerInput().

◆ inputY

int server::GameLogic::PlayerInput::inputY

Definition at line 159 of file GameLogic.hpp.

Referenced by server::GameLogic::_applyPlayerInput().

◆ isShooting

bool server::GameLogic::PlayerInput::isShooting

Definition at line 160 of file GameLogic.hpp.

Referenced by server::GameLogic::_applyPlayerInput().

◆ playerId

uint32_t server::GameLogic::PlayerInput::playerId

Definition at line 157 of file GameLogic.hpp.

◆ sequenceId

uint32_t server::GameLogic::PlayerInput::sequenceId

Definition at line 161 of file GameLogic.hpp.

Referenced by server::GameLogic::_applyPlayerInput().


The documentation for this struct was generated from the following file: