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R-Type
Distributed multiplayer game engine in C++
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Public Attributes | |
| uint32_t | playerId |
| int | inputX |
| int | inputY |
| bool | isShooting |
| uint32_t | sequenceId |
Definition at line 156 of file GameLogic.hpp.
| int server::GameLogic::PlayerInput::inputX |
Definition at line 158 of file GameLogic.hpp.
Referenced by server::GameLogic::_applyPlayerInput().
| int server::GameLogic::PlayerInput::inputY |
Definition at line 159 of file GameLogic.hpp.
Referenced by server::GameLogic::_applyPlayerInput().
| bool server::GameLogic::PlayerInput::isShooting |
Definition at line 160 of file GameLogic.hpp.
Referenced by server::GameLogic::_applyPlayerInput().
| uint32_t server::GameLogic::PlayerInput::playerId |
Definition at line 157 of file GameLogic.hpp.
| uint32_t server::GameLogic::PlayerInput::sequenceId |
Definition at line 161 of file GameLogic.hpp.
Referenced by server::GameLogic::_applyPlayerInput().