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R-Type
Distributed multiplayer game engine in C++
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#include <sol/sol.hpp>#include "ComponentBindingHelper.hpp"#include "common/ECS/Registry.hpp"#include "common/ECSWrapper/ECSWorld.hpp"

Go to the source code of this file.
Namespaces | |
| namespace | scripting |
| namespace | scripting::bindings |
Functions | |
| void | scripting::bindings::bindEntity (sol::state &lua, ecs::wrapper::ECSWorld *world, ComponentBindingHelper &helper) |
| Bind Entity wrapper class and operations to Lua. | |