R-Type
Distributed multiplayer game engine in C++
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Client.hpp File Reference
#include <chrono>
#include <future>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include "../common/Logger/Logger.hpp"
#include "Core/EventBus/EventBus.hpp"
#include "Core/GameLoop/GameLoop.hpp"
#include "Network/Replicator.hpp"
#include "NetworkFactory.hpp"
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Classes

class  Client
 R-Type client application. More...