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R-Type
Distributed multiplayer game engine in C++
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Information about a player in matchmaking queue. More...
#include <MatchmakingService.hpp>

Public Attributes | |
| uint32_t | playerId |
| std::chrono::steady_clock::time_point | joinTime |
Information about a player in matchmaking queue.
Definition at line 25 of file MatchmakingService.hpp.
| std::chrono::steady_clock::time_point server::PlayerQueueInfo::joinTime |
Definition at line 27 of file MatchmakingService.hpp.
Referenced by server::MatchmakingService::addPlayer(), and server::MatchmakingService::findOrCreateMatch().
| uint32_t server::PlayerQueueInfo::playerId |
Definition at line 26 of file MatchmakingService.hpp.
Referenced by server::MatchmakingService::addPlayer(), and server::MatchmakingService::findOrCreateMatch().