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R-Type
Distributed multiplayer game engine in C++
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Information about a player in the lobby. More...
#include <Lobby.hpp>

Public Attributes | |
| uint32_t | playerId |
| std::string | playerName |
| bool | isReady |
| bool | inMatchmaking |
| bool server::LobbyPlayer::inMatchmaking |
Definition at line 30 of file Lobby.hpp.
Referenced by server::Lobby::addPlayer().
| bool server::LobbyPlayer::isReady |
Definition at line 29 of file Lobby.hpp.
Referenced by server::Lobby::addPlayer().
| uint32_t server::LobbyPlayer::playerId |
Definition at line 27 of file Lobby.hpp.
Referenced by server::Lobby::addPlayer().
| std::string server::LobbyPlayer::playerName |
Definition at line 28 of file Lobby.hpp.
Referenced by Server::_broadcastRoomState(), Server::_handleChatMessage(), server::Lobby::addPlayer(), and server::ListCommand::execute().