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Distributed multiplayer game engine in C++
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server::LobbyPlayer Struct Reference

Information about a player in the lobby. More...

#include <Lobby.hpp>

Collaboration diagram for server::LobbyPlayer:
Collaboration graph

Public Attributes

uint32_t playerId
 
std::string playerName
 
bool isReady
 
bool inMatchmaking
 

Detailed Description

Information about a player in the lobby.

Definition at line 26 of file Lobby.hpp.

Member Data Documentation

◆ inMatchmaking

bool server::LobbyPlayer::inMatchmaking

Definition at line 30 of file Lobby.hpp.

Referenced by server::Lobby::addPlayer().

◆ isReady

bool server::LobbyPlayer::isReady

Definition at line 29 of file Lobby.hpp.

Referenced by server::Lobby::addPlayer().

◆ playerId

uint32_t server::LobbyPlayer::playerId

Definition at line 27 of file Lobby.hpp.

Referenced by server::Lobby::addPlayer().

◆ playerName

std::string server::LobbyPlayer::playerName

The documentation for this struct was generated from the following file: