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R-Type
Distributed multiplayer game engine in C++
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#include <AuthService.hpp>

Public Attributes | |
| std::string | username |
| std::string | passwordHash |
| uint64_t | createdAt |
| uint64_t | lastLogin |
| bool | autoMatchmaking {false} |
Definition at line 19 of file AuthService.hpp.
| bool server::AccountData::autoMatchmaking {false} |
Definition at line 24 of file AuthService.hpp.
Referenced by server::AuthService::loadAccounts().
| uint64_t server::AccountData::createdAt |
Definition at line 22 of file AuthService.hpp.
Referenced by server::AuthService::loadAccounts(), and server::AuthService::registerUser().
| uint64_t server::AccountData::lastLogin |
Definition at line 23 of file AuthService.hpp.
Referenced by server::AuthService::loadAccounts(), and server::AuthService::registerUser().
| std::string server::AccountData::passwordHash |
Definition at line 21 of file AuthService.hpp.
Referenced by server::AuthService::loadAccounts(), and server::AuthService::registerUser().
| std::string server::AccountData::username |
Definition at line 20 of file AuthService.hpp.
Referenced by server::AuthService::loadAccounts(), and server::AuthService::registerUser().