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Distributed multiplayer game engine in C++
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server::AccountData Struct Reference

#include <AuthService.hpp>

Collaboration diagram for server::AccountData:
Collaboration graph

Public Attributes

std::string username
 
std::string passwordHash
 
uint64_t createdAt
 
uint64_t lastLogin
 
bool autoMatchmaking {false}
 

Detailed Description

Definition at line 19 of file AuthService.hpp.

Member Data Documentation

◆ autoMatchmaking

bool server::AccountData::autoMatchmaking {false}

Definition at line 24 of file AuthService.hpp.

Referenced by server::AuthService::loadAccounts().

◆ createdAt

uint64_t server::AccountData::createdAt

◆ lastLogin

uint64_t server::AccountData::lastLogin

◆ passwordHash

std::string server::AccountData::passwordHash

◆ username

std::string server::AccountData::username

The documentation for this struct was generated from the following file: