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Distributed multiplayer game engine in C++
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ConnectionMessages::RegisterResponseData Struct Reference

#include <ConnectionMessages.hpp>

Collaboration diagram for ConnectionMessages::RegisterResponseData:
Collaboration graph

Public Attributes

bool success
 
std::string message
 

Detailed Description

Definition at line 39 of file ConnectionMessages.hpp.

Member Data Documentation

◆ message

std::string ConnectionMessages::RegisterResponseData::message

◆ success

bool ConnectionMessages::RegisterResponseData::success

The documentation for this struct was generated from the following file: