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R-Type
Distributed multiplayer game engine in C++
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#include <ConnectionMessages.hpp>

Public Attributes | |
| bool | success |
| std::string | message |
Definition at line 39 of file ConnectionMessages.hpp.
| std::string ConnectionMessages::RegisterResponseData::message |
Definition at line 41 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createRegisterResponse(), and ConnectionMessages::parseRegisterResponse().
| bool ConnectionMessages::RegisterResponseData::success |
Definition at line 40 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createRegisterResponse(), and ConnectionMessages::parseRegisterResponse().