R-Type
Distributed multiplayer game engine in C++
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ConnectionMessages::PingData Struct Reference

#include <ConnectionMessages.hpp>

Collaboration diagram for ConnectionMessages::PingData:
Collaboration graph

Public Attributes

uint64_t timestamp
 
uint32_t sequenceNumber
 

Detailed Description

Definition at line 372 of file ConnectionMessages.hpp.

Member Data Documentation

◆ sequenceNumber

uint32_t ConnectionMessages::PingData::sequenceNumber

Definition at line 374 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createPing().

◆ timestamp

uint64_t ConnectionMessages::PingData::timestamp

Definition at line 373 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createPing().


The documentation for this struct was generated from the following file: