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R-Type
Distributed multiplayer game engine in C++
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#include <ConnectionMessages.hpp>

Public Attributes | |
| uint64_t | timestamp |
| uint32_t | sequenceNumber |
Definition at line 372 of file ConnectionMessages.hpp.
| uint32_t ConnectionMessages::PingData::sequenceNumber |
Definition at line 374 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createPing().
| uint64_t ConnectionMessages::PingData::timestamp |
Definition at line 373 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createPing().