R-Type
Distributed multiplayer game engine in C++
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ConnectionMessages::KickData Struct Reference

#include <ConnectionMessages.hpp>

Collaboration diagram for ConnectionMessages::KickData:
Collaboration graph

Public Attributes

std::string reason
 
uint64_t duration
 
uint64_t timestamp
 

Detailed Description

Definition at line 338 of file ConnectionMessages.hpp.

Member Data Documentation

◆ duration

uint64_t ConnectionMessages::KickData::duration

Definition at line 340 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createKick().

◆ reason

std::string ConnectionMessages::KickData::reason

Definition at line 339 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createKick().

◆ timestamp

uint64_t ConnectionMessages::KickData::timestamp

Definition at line 341 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createKick().


The documentation for this struct was generated from the following file: