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R-Type
Distributed multiplayer game engine in C++
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#include <ConnectionMessages.hpp>

Public Attributes | |
| std::string | reason |
| uint64_t | duration |
| uint64_t | timestamp |
Definition at line 338 of file ConnectionMessages.hpp.
| uint64_t ConnectionMessages::KickData::duration |
Definition at line 340 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createKick().
| std::string ConnectionMessages::KickData::reason |
Definition at line 339 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createKick().
| uint64_t ConnectionMessages::KickData::timestamp |
Definition at line 341 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createKick().