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Distributed multiplayer game engine in C++
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ConnectionMessages::HandshakeResponseData Struct Reference

#include <ConnectionMessages.hpp>

Collaboration diagram for ConnectionMessages::HandshakeResponseData:
Collaboration graph

Public Attributes

bool accepted
 
std::string sessionId
 
std::string serverId
 
std::string message
 
std::string serverVersion
 

Detailed Description

Definition at line 44 of file ConnectionMessages.hpp.

Member Data Documentation

◆ accepted

bool ConnectionMessages::HandshakeResponseData::accepted

Definition at line 45 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createHandshakeResponse().

◆ message

std::string ConnectionMessages::HandshakeResponseData::message

Definition at line 48 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createHandshakeResponse().

◆ serverId

std::string ConnectionMessages::HandshakeResponseData::serverId

Definition at line 47 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createHandshakeResponse().

◆ serverVersion

std::string ConnectionMessages::HandshakeResponseData::serverVersion

Definition at line 49 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createHandshakeResponse().

◆ sessionId

std::string ConnectionMessages::HandshakeResponseData::sessionId

Definition at line 46 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createHandshakeResponse().


The documentation for this struct was generated from the following file: