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R-Type
Distributed multiplayer game engine in C++
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#include <ConnectionMessages.hpp>

Public Attributes | |
| bool | accepted |
| std::string | sessionId |
| std::string | serverId |
| std::string | message |
| std::string | serverVersion |
Definition at line 44 of file ConnectionMessages.hpp.
| bool ConnectionMessages::HandshakeResponseData::accepted |
Definition at line 45 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeResponse().
| std::string ConnectionMessages::HandshakeResponseData::message |
Definition at line 48 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeResponse().
| std::string ConnectionMessages::HandshakeResponseData::serverId |
Definition at line 47 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeResponse().
| std::string ConnectionMessages::HandshakeResponseData::serverVersion |
Definition at line 49 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeResponse().
| std::string ConnectionMessages::HandshakeResponseData::sessionId |
Definition at line 46 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeResponse().