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R-Type
Distributed multiplayer game engine in C++
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#include <ConnectionMessages.hpp>

Public Attributes | |
| std::string | clientVersion |
| std::string | playerName |
| std::string | username |
| std::string | password |
| uint64_t | timestamp |
Definition at line 26 of file ConnectionMessages.hpp.
| std::string ConnectionMessages::HandshakeRequestData::clientVersion |
Definition at line 27 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeRequest(), ConnectionMessages::parseHandshakeRequest(), and Replicator::sendConnectRequest().
| std::string ConnectionMessages::HandshakeRequestData::password |
Definition at line 30 of file ConnectionMessages.hpp.
Referenced by Server::_handleHandshakeRequest(), ConnectionMessages::createHandshakeRequest(), ConnectionMessages::parseHandshakeRequest(), and Replicator::sendConnectRequest().
| std::string ConnectionMessages::HandshakeRequestData::playerName |
Definition at line 28 of file ConnectionMessages.hpp.
Referenced by Server::_handleHandshakeRequest(), ConnectionMessages::createHandshakeRequest(), ConnectionMessages::parseHandshakeRequest(), and Replicator::sendConnectRequest().
| uint64_t ConnectionMessages::HandshakeRequestData::timestamp |
Definition at line 31 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createHandshakeRequest(), ConnectionMessages::parseHandshakeRequest(), and Replicator::sendConnectRequest().
| std::string ConnectionMessages::HandshakeRequestData::username |
Definition at line 29 of file ConnectionMessages.hpp.
Referenced by Server::_handleHandshakeRequest(), ConnectionMessages::createHandshakeRequest(), ConnectionMessages::parseHandshakeRequest(), and Replicator::sendConnectRequest().