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R-Type
Distributed multiplayer game engine in C++
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#include <ConnectionMessages.hpp>

Public Attributes | |
| DisconnectReason | reason |
| std::string | message |
| uint64_t | timestamp |
Definition at line 306 of file ConnectionMessages.hpp.
| std::string ConnectionMessages::DisconnectData::message |
Definition at line 308 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createDisconnect().
| DisconnectReason ConnectionMessages::DisconnectData::reason |
Definition at line 307 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createDisconnect().
| uint64_t ConnectionMessages::DisconnectData::timestamp |
Definition at line 309 of file ConnectionMessages.hpp.
Referenced by ConnectionMessages::createDisconnect().