R-Type
Distributed multiplayer game engine in C++
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ConnectionMessages::DisconnectData Struct Reference

#include <ConnectionMessages.hpp>

Collaboration diagram for ConnectionMessages::DisconnectData:
Collaboration graph

Public Attributes

DisconnectReason reason
 
std::string message
 
uint64_t timestamp
 

Detailed Description

Definition at line 306 of file ConnectionMessages.hpp.

Member Data Documentation

◆ message

std::string ConnectionMessages::DisconnectData::message

Definition at line 308 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createDisconnect().

◆ reason

DisconnectReason ConnectionMessages::DisconnectData::reason

Definition at line 307 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createDisconnect().

◆ timestamp

uint64_t ConnectionMessages::DisconnectData::timestamp

Definition at line 309 of file ConnectionMessages.hpp.

Referenced by ConnectionMessages::createDisconnect().


The documentation for this struct was generated from the following file: