R-Type
Distributed multiplayer game engine in C++
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Deprecated List
Member ecs::Registry::addEntityProp (Address address)
Use setComponent() instead to store component data. This method only sets the signature bit without storing data.
Member NetworkMessages::createConnectRequest (const std::string &playerName, bool isSpectator=false)
Use RType::Messages::Connection::HandshakeRequest wrapper instead
Member NetworkMessages::createConnectResponse (const std::string &message)
Use RType::Messages::Connection::HandshakeResponse wrapper instead
Member NetworkMessages::parseConnectRequest (const std::vector< uint8_t > &packet, bool &isSpectator)
Use RType::Messages::Connection::HandshakeRequest wrapper instead
Member NetworkMessages::parseConnectRequest (const std::vector< uint8_t > &packet)
Use parseConnectRequest with isSpectator parameter instead
Member NetworkMessages::parseConnectResponse (const std::vector< uint8_t > &packet)
Use RType::Messages::Connection::HandshakeResponse wrapper instead