R-Type
Distributed multiplayer game engine in C++
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Deprecated List
Member
ecs::Registry::addEntityProp
(Address address)
Use
setComponent()
instead to store component data. This method only sets the signature bit without storing data.
Member
NetworkMessages::createConnectRequest
(const std::string &playerName, bool isSpectator=false)
Use
RType::Messages::Connection::HandshakeRequest
wrapper instead
Member
NetworkMessages::createConnectResponse
(const std::string &message)
Use
RType::Messages::Connection::HandshakeResponse
wrapper instead
Member
NetworkMessages::parseConnectRequest
(const std::vector< uint8_t > &packet, bool &isSpectator)
Use
RType::Messages::Connection::HandshakeRequest
wrapper instead
Member
NetworkMessages::parseConnectRequest
(const std::vector< uint8_t > &packet)
Use parseConnectRequest with isSpectator parameter instead
Member
NetworkMessages::parseConnectResponse
(const std::vector< uint8_t > &packet)
Use
RType::Messages::Connection::HandshakeResponse
wrapper instead
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