R-Type
Distributed multiplayer game engine in C++
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server::ProjectileCreatedEvent Member List

This is the complete list of members for server::ProjectileCreatedEvent, including all inherited members.

_damageserver::ProjectileCreatedEventprivate
_dirXserver::ProjectileCreatedEventprivate
_dirYserver::ProjectileCreatedEventprivate
_friendlyserver::ProjectileCreatedEventprivate
_ownerIdserver::ProjectileCreatedEventprivate
_posXserver::ProjectileCreatedEventprivate
_posYserver::ProjectileCreatedEventprivate
_projectileIdserver::ProjectileCreatedEventprivate
_speedserver::ProjectileCreatedEventprivate
_typeserver::GameEventprivate
GameEvent(Type type)server::GameEventexplicit
getDamage() constserver::ProjectileCreatedEventinline
getDirX() constserver::ProjectileCreatedEventinline
getDirY() constserver::ProjectileCreatedEventinline
getOwnerId() constserver::ProjectileCreatedEventinline
getPosX() constserver::ProjectileCreatedEventinline
getPosY() constserver::ProjectileCreatedEventinline
getProjectileId() constserver::ProjectileCreatedEventinline
getSpeed() constserver::ProjectileCreatedEventinline
getType() constserver::GameEvent
IEvent()=defaultserver::IEvent
isFriendly() constserver::ProjectileCreatedEventinline
ProjectileCreatedEvent(uint32_t projectileId=0, uint32_t ownerId=0, float posX=0.0f, float posY=0.0f, float dirX=0.0f, float dirY=0.0f, float speed=0.0f, int damage=0, bool friendly=true)server::ProjectileCreatedEventinlineexplicit
Type enum nameserver::GameEvent
~GameEvent() override=defaultserver::GameEventvirtual
~IEvent()=defaultserver::IEventvirtual
~ProjectileCreatedEvent() override=defaultserver::ProjectileCreatedEvent