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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::PlayerLeftEvent, including all inherited members.
| _playerId | server::PlayerLeftEvent | private |
| _type | server::GameEvent | private |
| GameEvent(Type type) | server::GameEvent | explicit |
| getPlayerId() const | server::PlayerLeftEvent | inline |
| getType() const | server::GameEvent | |
| IEvent()=default | server::IEvent | |
| PlayerLeftEvent(uint32_t playerId) | server::PlayerLeftEvent | inlineexplicit |
| Type enum name | server::GameEvent | |
| ~GameEvent() override=default | server::GameEvent | virtual |
| ~IEvent()=default | server::IEvent | virtual |
| ~PlayerLeftEvent() override=default | server::PlayerLeftEvent |