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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::NetworkEvent, including all inherited members.
| _clientId | server::NetworkEvent | private |
| _type | server::NetworkEvent | private |
| getClientId() const | server::NetworkEvent | |
| getType() const | server::NetworkEvent | |
| IEvent()=default | server::IEvent | |
| NetworkEvent(Type type, int clientId=-1) | server::NetworkEvent | explicit |
| Type enum name | server::NetworkEvent | |
| ~IEvent()=default | server::IEvent | virtual |
| ~NetworkEvent() override=default | server::NetworkEvent | virtual |