R-Type
Distributed multiplayer game engine in C++
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server::NetworkEvent Member List

This is the complete list of members for server::NetworkEvent, including all inherited members.

_clientIdserver::NetworkEventprivate
_typeserver::NetworkEventprivate
getClientId() constserver::NetworkEvent
getType() constserver::NetworkEvent
IEvent()=defaultserver::IEvent
NetworkEvent(Type type, int clientId=-1)server::NetworkEventexplicit
Type enum nameserver::NetworkEvent
~IEvent()=defaultserver::IEventvirtual
~NetworkEvent() override=defaultserver::NetworkEventvirtual