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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::IRoomManager, including all inherited members.
| createRoom(const std::string &id, const std::string &name="", size_t maxPlayers=4, bool isPrivate=false, float gameSpeedMultiplier=1.0f)=0 | server::IRoomManager | pure virtual |
| getAllRooms()=0 | server::IRoomManager | pure virtual |
| getPublicRooms()=0 | server::IRoomManager | pure virtual |
| getRoom(const std::string &id)=0 | server::IRoomManager | pure virtual |
| getRoomCount() const =0 | server::IRoomManager | pure virtual |
| removeRoom(const std::string &id)=0 | server::IRoomManager | pure virtual |
| update(float deltaTime)=0 | server::IRoomManager | pure virtual |
| ~IRoomManager()=default | server::IRoomManager | virtual |