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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::GameStateSerializer, including all inherited members.
| createDeltaUpdate(ecs::wrapper::ECSWorld &world, uint32_t serverTick, const GameStateSnapshot &lastSnapshot) | server::GameStateSerializer | static |
| createFullSnapshot(ecs::wrapper::ECSWorld &world, uint32_t serverTick) | server::GameStateSerializer | static |
| serializeEntity(ecs::wrapper::ECSWorld &world, uint32_t entityId) | server::GameStateSerializer | static |