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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::GameStateManager, including all inherited members.
| _currentStateID | server::GameStateManager | private |
| _eventBus | server::GameStateManager | private |
| _states | server::GameStateManager | private |
| changeState(int stateID) override | server::GameStateManager | virtual |
| GameStateManager()=default | server::GameStateManager | |
| getCurrentState() const override | server::GameStateManager | virtual |
| registerState(int stateID, std::shared_ptr< GameState > state) | server::GameStateManager | |
| setEventBus(std::shared_ptr< EventBus > eventBus) | server::GameStateManager | |
| update(float dt) | server::GameStateManager | |
| ~GameStateManager() override=default | server::GameStateManager | |
| ~IGameStateManager()=default | server::IGameStateManager | virtual |