R-Type
Distributed multiplayer game engine in C++
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server::GameStateManager Member List

This is the complete list of members for server::GameStateManager, including all inherited members.

_currentStateIDserver::GameStateManagerprivate
_eventBusserver::GameStateManagerprivate
_statesserver::GameStateManagerprivate
changeState(int stateID) overrideserver::GameStateManagervirtual
GameStateManager()=defaultserver::GameStateManager
getCurrentState() const overrideserver::GameStateManagervirtual
registerState(int stateID, std::shared_ptr< GameState > state)server::GameStateManager
setEventBus(std::shared_ptr< EventBus > eventBus)server::GameStateManager
update(float dt)server::GameStateManager
~GameStateManager() override=defaultserver::GameStateManager
~IGameStateManager()=defaultserver::IGameStateManagervirtual