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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::GameEndedEvent, including all inherited members.
| _reason | server::GameEndedEvent | private |
| _type | server::GameEvent | private |
| GameEndedEvent(const std::string &reason="") | server::GameEndedEvent | inlineexplicit |
| GameEvent(Type type) | server::GameEvent | explicit |
| getReason() const | server::GameEndedEvent | inline |
| getType() const | server::GameEvent | |
| IEvent()=default | server::IEvent | |
| Type enum name | server::GameEvent | |
| ~GameEndedEvent() override=default | server::GameEndedEvent | |
| ~GameEvent() override=default | server::GameEvent | virtual |
| ~IEvent()=default | server::IEvent | virtual |