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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for server::CollisionEvent, including all inherited members.
| _entityA | server::CollisionEvent | private |
| _entityB | server::CollisionEvent | private |
| CollisionEvent(int entityA, int entityB) | server::CollisionEvent | inline |
| getEntityA() const | server::CollisionEvent | inline |
| getEntityB() const | server::CollisionEvent | inline |
| IEvent()=default | server::IEvent | |
| ~CollisionEvent() override=default | server::CollisionEvent | |
| ~IEvent()=default | server::IEvent | virtual |