R-Type
Distributed multiplayer game engine in C++
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server::CollisionEvent Member List

This is the complete list of members for server::CollisionEvent, including all inherited members.

_entityAserver::CollisionEventprivate
_entityBserver::CollisionEventprivate
CollisionEvent(int entityA, int entityB)server::CollisionEventinline
getEntityA() constserver::CollisionEventinline
getEntityB() constserver::CollisionEventinline
IEvent()=defaultserver::IEvent
~CollisionEvent() override=defaultserver::CollisionEvent
~IEvent()=defaultserver::IEventvirtual