R-Type
Distributed multiplayer game engine in C++
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ecs::OrbitalModule Member List

This is the complete list of members for ecs::OrbitalModule, including all inherited members.

_blocksProjectilesecs::OrbitalModuleprivate
_currentAngleecs::OrbitalModuleprivate
_damageecs::OrbitalModuleprivate
_orbitRadiusecs::OrbitalModuleprivate
_orbitSpeedecs::OrbitalModuleprivate
_parentEntityIdecs::OrbitalModuleprivate
blocksProjectiles() constecs::OrbitalModuleinline
getCurrentAngle() constecs::OrbitalModuleinline
getDamage() constecs::OrbitalModuleinline
getOrbitRadius() constecs::OrbitalModuleinline
getOrbitSpeed() constecs::OrbitalModuleinline
getParentEntityId() constecs::OrbitalModuleinline
getType() const overrideecs::OrbitalModuleinlinevirtual
OrbitalModule(uint32_t parentEntityId, float orbitRadius, float orbitSpeed, float startAngle=0.0f, int damage=10)ecs::OrbitalModuleinline
setBlocksProjectiles(bool blocks)ecs::OrbitalModuleinline
setCurrentAngle(float angle)ecs::OrbitalModuleinline
setDamage(int damage)ecs::OrbitalModuleinline
setOrbitRadius(float orbitRadius)ecs::OrbitalModuleinline
setOrbitSpeed(float orbitSpeed)ecs::OrbitalModuleinline
setParentEntityId(uint32_t parentEntityId)ecs::OrbitalModuleinline
~IComponent()=defaultecs::IComponentvirtual
~OrbitalModule() override=defaultecs::OrbitalModule