R-Type
Distributed multiplayer game engine in C++
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ecs::Collider Member List

This is the complete list of members for ecs::Collider, including all inherited members.

_isTriggerecs::Colliderprivate
_layerecs::Colliderprivate
_maskecs::Colliderprivate
_offsetecs::Colliderprivate
_sizeecs::Colliderprivate
Collider(float sizeX, float sizeY, float offsetX, float offsetY, std::uint32_t layer, std::uint32_t mask, bool isTrigger)ecs::Colliderinline
getLayer() constecs::Colliderinline
getMask() constecs::Colliderinline
getOffset() constecs::Colliderinline
getSize() constecs::Colliderinline
getType() const overrideecs::Colliderinlinevirtual
isTrigger() constecs::Colliderinline
setLayer(std::uint32_t layer)ecs::Colliderinline
setMask(std::uint32_t mask)ecs::Colliderinline
setOffset(float offsetX, float offsetY)ecs::Colliderinline
setSize(float sizeX, float sizeY)ecs::Colliderinline
setTrigger(bool isTrigger)ecs::Colliderinline
~Collider() override=defaultecs::Collider
~IComponent()=defaultecs::IComponentvirtual