|
R-Type
Distributed multiplayer game engine in C++
|
This is the complete list of members for ecs::Collider, including all inherited members.
| _isTrigger | ecs::Collider | private |
| _layer | ecs::Collider | private |
| _mask | ecs::Collider | private |
| _offset | ecs::Collider | private |
| _size | ecs::Collider | private |
| Collider(float sizeX, float sizeY, float offsetX, float offsetY, std::uint32_t layer, std::uint32_t mask, bool isTrigger) | ecs::Collider | inline |
| getLayer() const | ecs::Collider | inline |
| getMask() const | ecs::Collider | inline |
| getOffset() const | ecs::Collider | inline |
| getSize() const | ecs::Collider | inline |
| getType() const override | ecs::Collider | inlinevirtual |
| isTrigger() const | ecs::Collider | inline |
| setLayer(std::uint32_t layer) | ecs::Collider | inline |
| setMask(std::uint32_t mask) | ecs::Collider | inline |
| setOffset(float offsetX, float offsetY) | ecs::Collider | inline |
| setSize(float sizeX, float sizeY) | ecs::Collider | inline |
| setTrigger(bool isTrigger) | ecs::Collider | inline |
| ~Collider() override=default | ecs::Collider | |
| ~IComponent()=default | ecs::IComponent | virtual |