R-Type
Distributed multiplayer game engine in C++
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UI::RaylibTextInput Member List

This is the complete list of members for UI::RaylibTextInput, including all inherited members.

_activeBorderColorUI::RaylibTextInputprivate
_alignUI::RaylibTextInputprivate
_backgroundColorUI::RaylibTextInputprivate
_backspaceTimerUI::RaylibTextInputprivate
_borderColorUI::RaylibTextInputprivate
_cursorBlinkTimerUI::RaylibTextInputprivate
_cursorVisibleUI::RaylibTextInputprivate
_enabledUI::RaylibTextInputprivate
_focusedUI::RaylibTextInputprivate
_fontHandleUI::RaylibTextInputprivate
_graphicsUI::RaylibTextInputprivate
_heightUI::RaylibTextInputprivate
_lastBackspaceRepeatUI::RaylibTextInputprivate
_maxLengthUI::RaylibTextInputprivate
_onTextChangedUI::RaylibTextInputprivate
_passwordModeUI::RaylibTextInputprivate
_placeholderUI::RaylibTextInputprivate
_placeholderColorUI::RaylibTextInputprivate
_regexPatternUI::RaylibTextInputprivate
_textUI::RaylibTextInputprivate
_textColorUI::RaylibTextInputprivate
_textSizeUI::RaylibTextInputprivate
_validationRegexUI::RaylibTextInputprivate
_widthUI::RaylibTextInputprivate
_xUI::RaylibTextInputprivate
_yUI::RaylibTextInputprivate
ApplyAlignment() overrideUI::RaylibTextInputvirtual
BACKSPACE_REPEAT_DELAYUI::RaylibTextInputprivatestatic
BACKSPACE_REPEAT_RATEUI::RaylibTextInputprivatestatic
BORDER_THICKNESSUI::RaylibTextInputprivatestatic
Clear() overrideUI::RaylibTextInputvirtual
CURSOR_BLINK_RATEUI::RaylibTextInputprivatestatic
GetAlign() const overrideUI::RaylibTextInputvirtual
GetPosition(float &x, float &y) const overrideUI::RaylibTextInputvirtual
GetSize(float &width, float &height) const overrideUI::RaylibTextInputvirtual
GetText() const overrideUI::RaylibTextInputvirtual
HandleBackspace()UI::RaylibTextInputprivate
HandleCharacterInput()UI::RaylibTextInputprivate
HandleFocusClick()UI::RaylibTextInputprivate
HandlePaste()UI::RaylibTextInputprivate
IsCharValid(char c) constUI::RaylibTextInputprivate
IsEnabled() const overrideUI::RaylibTextInputvirtual
IsFocused() const overrideUI::RaylibTextInputvirtual
IsMouseOver() constUI::RaylibTextInputprivate
IsPasswordMode() const overrideUI::RaylibTextInputvirtual
RaylibTextInput(Graphics::IGraphics &graphics)UI::RaylibTextInputexplicit
Render() overrideUI::RaylibTextInputvirtual
ResetCursor()UI::RaylibTextInputprivate
SetActiveBorderColor(unsigned int color) overrideUI::RaylibTextInputvirtual
SetAlign(Align align) overrideUI::RaylibTextInputvirtual
SetBackgroundColor(unsigned int color) overrideUI::RaylibTextInputvirtual
SetBorderColor(unsigned int color) overrideUI::RaylibTextInputvirtual
SetEnabled(bool enabled) overrideUI::RaylibTextInputvirtual
SetFocused(bool focused) overrideUI::RaylibTextInputvirtual
SetFont(int fontHandle) overrideUI::RaylibTextInputvirtual
SetMaxLength(size_t maxLength) overrideUI::RaylibTextInputvirtual
SetOnTextChanged(std::function< void(const std::string &)> callback) overrideUI::RaylibTextInputvirtual
SetPasswordMode(bool passwordMode) overrideUI::RaylibTextInputvirtual
SetPlaceholder(const std::string &placeholder) overrideUI::RaylibTextInputvirtual
SetPlaceholderColor(unsigned int color) overrideUI::RaylibTextInputvirtual
SetPosition(float x, float y) overrideUI::RaylibTextInputvirtual
SetSize(float width, float height) overrideUI::RaylibTextInputvirtual
SetText(const std::string &text) overrideUI::RaylibTextInputvirtual
SetTextColor(unsigned int color) overrideUI::RaylibTextInputvirtual
SetTextSize(int size) overrideUI::RaylibTextInputvirtual
SetValidationRegex(const std::string &regexPattern) overrideUI::RaylibTextInputvirtual
TEXT_PADDINGUI::RaylibTextInputprivatestatic
TryAddCharacter(char c)UI::RaylibTextInputprivate
Update() overrideUI::RaylibTextInputvirtual
UpdateCursorBlink()UI::RaylibTextInputprivate
~ITextInput()=defaultUI::ITextInputvirtual
~RaylibTextInput() override=defaultUI::RaylibTextInput