R-Type
Distributed multiplayer game engine in C++
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UI::ITextInput Member List

This is the complete list of members for UI::ITextInput, including all inherited members.

ApplyAlignment()=0UI::ITextInputpure virtual
Clear()=0UI::ITextInputpure virtual
GetAlign() const =0UI::ITextInputpure virtual
GetPosition(float &x, float &y) const =0UI::ITextInputpure virtual
GetSize(float &width, float &height) const =0UI::ITextInputpure virtual
GetText() const =0UI::ITextInputpure virtual
IsEnabled() const =0UI::ITextInputpure virtual
IsFocused() const =0UI::ITextInputpure virtual
IsPasswordMode() const =0UI::ITextInputpure virtual
Render()=0UI::ITextInputpure virtual
SetActiveBorderColor(unsigned int color)=0UI::ITextInputpure virtual
SetAlign(Align align)=0UI::ITextInputpure virtual
SetBackgroundColor(unsigned int color)=0UI::ITextInputpure virtual
SetBorderColor(unsigned int color)=0UI::ITextInputpure virtual
SetEnabled(bool enabled)=0UI::ITextInputpure virtual
SetFocused(bool focused)=0UI::ITextInputpure virtual
SetFont(int fontHandle)=0UI::ITextInputpure virtual
SetMaxLength(size_t maxLength)=0UI::ITextInputpure virtual
SetOnTextChanged(std::function< void(const std::string &)> callback)=0UI::ITextInputpure virtual
SetPasswordMode(bool passwordMode)=0UI::ITextInputpure virtual
SetPlaceholder(const std::string &placeholder)=0UI::ITextInputpure virtual
SetPlaceholderColor(unsigned int color)=0UI::ITextInputpure virtual
SetPosition(float x, float y)=0UI::ITextInputpure virtual
SetSize(float width, float height)=0UI::ITextInputpure virtual
SetText(const std::string &text)=0UI::ITextInputpure virtual
SetTextColor(unsigned int color)=0UI::ITextInputpure virtual
SetTextSize(int size)=0UI::ITextInputpure virtual
SetValidationRegex(const std::string &regexPattern)=0UI::ITextInputpure virtual
Update()=0UI::ITextInputpure virtual
~ITextInput()=defaultUI::ITextInputvirtual