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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for UI::ITextInput, including all inherited members.
| ApplyAlignment()=0 | UI::ITextInput | pure virtual |
| Clear()=0 | UI::ITextInput | pure virtual |
| GetAlign() const =0 | UI::ITextInput | pure virtual |
| GetPosition(float &x, float &y) const =0 | UI::ITextInput | pure virtual |
| GetSize(float &width, float &height) const =0 | UI::ITextInput | pure virtual |
| GetText() const =0 | UI::ITextInput | pure virtual |
| IsEnabled() const =0 | UI::ITextInput | pure virtual |
| IsFocused() const =0 | UI::ITextInput | pure virtual |
| IsPasswordMode() const =0 | UI::ITextInput | pure virtual |
| Render()=0 | UI::ITextInput | pure virtual |
| SetActiveBorderColor(unsigned int color)=0 | UI::ITextInput | pure virtual |
| SetAlign(Align align)=0 | UI::ITextInput | pure virtual |
| SetBackgroundColor(unsigned int color)=0 | UI::ITextInput | pure virtual |
| SetBorderColor(unsigned int color)=0 | UI::ITextInput | pure virtual |
| SetEnabled(bool enabled)=0 | UI::ITextInput | pure virtual |
| SetFocused(bool focused)=0 | UI::ITextInput | pure virtual |
| SetFont(int fontHandle)=0 | UI::ITextInput | pure virtual |
| SetMaxLength(size_t maxLength)=0 | UI::ITextInput | pure virtual |
| SetOnTextChanged(std::function< void(const std::string &)> callback)=0 | UI::ITextInput | pure virtual |
| SetPasswordMode(bool passwordMode)=0 | UI::ITextInput | pure virtual |
| SetPlaceholder(const std::string &placeholder)=0 | UI::ITextInput | pure virtual |
| SetPlaceholderColor(unsigned int color)=0 | UI::ITextInput | pure virtual |
| SetPosition(float x, float y)=0 | UI::ITextInput | pure virtual |
| SetSize(float width, float height)=0 | UI::ITextInput | pure virtual |
| SetText(const std::string &text)=0 | UI::ITextInput | pure virtual |
| SetTextColor(unsigned int color)=0 | UI::ITextInput | pure virtual |
| SetTextSize(int size)=0 | UI::ITextInput | pure virtual |
| SetValidationRegex(const std::string ®exPattern)=0 | UI::ITextInput | pure virtual |
| Update()=0 | UI::ITextInput | pure virtual |
| ~ITextInput()=default | UI::ITextInput | virtual |