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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for UI::IMenu, including all inherited members.
| AddButton(std::shared_ptr< IButton > button)=0 | UI::IMenu | pure virtual |
| Clear()=0 | UI::IMenu | pure virtual |
| GetButton(size_t index)=0 | UI::IMenu | pure virtual |
| GetButtonCount() const =0 | UI::IMenu | pure virtual |
| GetSelectedIndex() const =0 | UI::IMenu | pure virtual |
| HandleKeyboardNavigation()=0 | UI::IMenu | pure virtual |
| IsVisible() const =0 | UI::IMenu | pure virtual |
| RemoveButton(size_t index)=0 | UI::IMenu | pure virtual |
| Render()=0 | UI::IMenu | pure virtual |
| SelectNext()=0 | UI::IMenu | pure virtual |
| SelectPrevious()=0 | UI::IMenu | pure virtual |
| SetSelectedIndex(int index)=0 | UI::IMenu | pure virtual |
| SetVisible(bool visible)=0 | UI::IMenu | pure virtual |
| TriggerSelected()=0 | UI::IMenu | pure virtual |
| Update()=0 | UI::IMenu | pure virtual |
| ~IMenu()=default | UI::IMenu | virtual |