R-Type
Distributed multiplayer game engine in C++
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UI::IButton Member List

This is the complete list of members for UI::IButton, including all inherited members.

ApplyAlignment()=0UI::IButtonpure virtual
GetAlign() const =0UI::IButtonpure virtual
GetFont() const =0UI::IButtonpure virtual
GetPosition(float &x, float &y) const =0UI::IButtonpure virtual
GetSize(float &width, float &height) const =0UI::IButtonpure virtual
GetState() const =0UI::IButtonpure virtual
GetText() const =0UI::IButtonpure virtual
GetTextColor() const =0UI::IButtonpure virtual
GetTextSize() const =0UI::IButtonpure virtual
IsEnabled() const =0UI::IButtonpure virtual
IsFocused() const =0UI::IButtonpure virtual
Render()=0UI::IButtonpure virtual
SetAlign(Align align)=0UI::IButtonpure virtual
SetBackgroundColor(unsigned int color)=0UI::IButtonpure virtual
SetCallback(std::function< void()> callback)=0UI::IButtonpure virtual
SetEnabled(bool enabled)=0UI::IButtonpure virtual
SetFocused(bool focused)=0UI::IButtonpure virtual
SetFont(int fontHandle)=0UI::IButtonpure virtual
SetHoverColor(unsigned int color)=0UI::IButtonpure virtual
SetPosition(float x, float y)=0UI::IButtonpure virtual
SetSize(float width, float height)=0UI::IButtonpure virtual
SetText(const std::string &text)=0UI::IButtonpure virtual
SetTextColor(unsigned int color)=0UI::IButtonpure virtual
SetTextSize(int size)=0UI::IButtonpure virtual
TriggerClick()=0UI::IButtonpure virtual
Update()=0UI::IButtonpure virtual
~IButton()=defaultUI::IButtonvirtual