This is the complete list of members for Replicator, including all inherited members.
| _authenticated | Replicator | private |
| _autoMatchmakingPreference | Replicator | private |
| _connected | Replicator | private |
| _eventBus | Replicator | private |
| _host | Replicator | private |
| _incomingMessages | Replicator | private |
| _isSpectator | Replicator | private |
| _lastLoginUsername | Replicator | private |
| _latency | Replicator | private |
| _myPlayerId | Replicator | private |
| _networkThread | Replicator | private |
| _packetLoss | Replicator | private |
| _serverHost | Replicator | private |
| _serverPeer | Replicator | private |
| _serverPort | Replicator | private |
| _smoothedLatency | Replicator | private |
| connect(const std::string &host, uint16_t port) | Replicator | |
| disconnect() | Replicator | |
| getAutoMatchmakingPreference() const | Replicator | inline |
| getLatency() const | Replicator | |
| getMyPlayerId() const | Replicator | inline |
| getPacketLoss() const | Replicator | |
| isAuthenticated() const | Replicator | |
| isConnected() const | Replicator | |
| isSpectator() const | Replicator | |
| networkThreadLoop(std::stop_token stopToken) | Replicator | private |
| onInputEvent(const InputEvent &event) | Replicator | private |
| PING_SMOOTHING_FACTOR | Replicator | privatestatic |
| processIncomingPacket(const std::vector< uint8_t > &packet) | Replicator | private |
| processMessages() | Replicator | |
| Replicator(EventBus &eventBus, bool isSpectator=false) | Replicator | explicit |
| sendAutoMatchmaking() | Replicator | |
| sendChatMessage(const std::string &message) | Replicator | |
| sendConnectRequest(const std::string &playerName, const std::string &username, const std::string &password) | Replicator | |
| sendCreateRoom(const std::string &roomName, uint32_t maxPlayers, bool isPrivate, float gameSpeedMultiplier=1.0f) | Replicator | |
| sendJoinRoom(const std::string &roomId) | Replicator | |
| sendLeaveRoom() | Replicator | |
| sendListRooms() | Replicator | |
| sendLoginAccount(const std::string &username, const std::string &password) | Replicator | |
| sendPacket(NetworkMessageType type, const std::vector< uint8_t > &data) | Replicator | |
| sendRegisterAccount(const std::string &username, const std::string &password) | Replicator | |
| sendRequestRoomList() | Replicator | |
| sendStartGame() | Replicator | |
| startNetworkThread() | Replicator | |
| stopNetworkThread() | Replicator | |
| updateAutoMatchmakingPreference(bool enabled) | Replicator | |
| ~Replicator() | Replicator | |