R-Type
Distributed multiplayer game engine in C++
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Rendering Member List

This is the complete list of members for Rendering, including all inherited members.

_accessibilityMenuRenderingprivate
_addServerMenuRenderingprivate
_chatWidgetRenderingprivate
_confirmQuitMenuRenderingprivate
_confirmQuitOverlayRenderingprivate
_connectingServerNameRenderingprivate
_connectionMenuRenderingprivate
_createRoomMenuRenderingprivate
_currentPingRenderingprivate
_defeatMenuRenderingprivate
_displayedPingRenderingprivate
_entityRendererRenderingprivate
_eventBusRenderingprivate
_fpsRenderingprivate
_fpsAccumulatorRenderingprivate
_fpsFrameCountRenderingprivate
_gameOverReasonRenderingprivate
_graphicsRenderingprivate
_heightRenderingprivate
_initializedRenderingprivate
_isConnectingRenderingprivate
_keyBindingsMenuRenderingprivate
_keyBindingsOverlayRenderingprivate
_loginMenuRenderingprivate
_loginOverlayRenderingprivate
_mainMenuRenderingprivate
_pingUpdateTimerRenderingprivate
_quitRequestedRenderingprivate
_roomListMenuRenderingprivate
_sceneRenderingprivate
_selectedRoomIdRenderingprivate
_selectedServerIpRenderingprivate
_selectedServerPortRenderingprivate
_serverListMenuRenderingprivate
_settingsMenuRenderingprivate
_settingsOverlayRenderingprivate
_showFpsRenderingprivate
_showPingRenderingprivate
_soundEffectManagerRenderingprivate
_uiFactoryRenderingprivate
_victoryMenuRenderingprivate
_waitingRoomMenuRenderingprivate
_widthRenderingprivate
AddChatMessage(uint32_t playerId, const std::string &playerName, const std::string &message, uint64_t timestamp)Rendering
ApplyInitialMenuSettings()Renderingprivate
ClearAllEntities()Rendering
ClearBackground()Rendering
ClearWindow()Rendering
DrawSprite(const std::string &textureId, float xPosition, float yPosition, float rotation=0.0, float scale=1.0)Rendering
DrawText(const std::string &text, float xPosition, float yPosition, uint32_t size=24)Rendering
GetHeight() constRendering
GetReconciliationThreshold() constRendering
GetShowFps() constRendering
GetShowPing() constRendering
GetWidth() constRendering
HandleEscapeKeyInput()Renderingprivate
Initialize(uint32_t width, uint32_t height, const std::string &title)Rendering
InitializeAccessibilityMenu()Renderingprivate
InitializeAddServerMenu()Renderingprivate
InitializeChatWidget()Renderingprivate
InitializeConfirmQuitMenu()Renderingprivate
InitializeConnectionMenu()Renderingprivate
InitializeCreateRoomMenu()Renderingprivate
InitializeDefeatMenu()Renderingprivate
InitializeKeyBindingsMenu()Renderingprivate
InitializeLoginMenu()Renderingprivate
InitializeMainMenu()Renderingprivate
InitializeMenus()Renderingprivate
InitializeRoomListMenu()Renderingprivate
InitializeServerListMenu()Renderingprivate
InitializeSettingsMenu()Renderingprivate
InitializeVictoryMenu()Renderingprivate
InitializeWaitingRoomMenu()Renderingprivate
IsGamepadAvailable(int gamepad) constRendering
IsGamepadButtonDown(int gamepad, int button) constRendering
IsKeyDown(int key) constRendering
IsWindowOpen() constRendering
LoadAccessibilitySettings()Renderingprivate
LoadTexture(const std::string &textureName, const std::string &path)Rendering
MoveEntityLocally(uint32_t entityId, float deltaX, float deltaY)Rendering
PING_UPDATE_INTERVALRenderingprivatestatic
RemoveEntity(uint32_t id)Rendering
Render()Rendering
RenderGameScene()Renderingprivate
RenderHUD()Renderingprivate
Rendering(EventBus &eventBus)Renderingexplicit
RenderUI()Renderingprivate
SaveAccessibilitySettings()Renderingprivate
Scene enum nameRenderingprivate
SetBackground(const std::string &mainBackground, const std::string &parallaxBackground, float scrollSpeed, float parallaxSpeedFactor)Rendering
SetClientSidePredictionEnabled(bool enabled)Rendering
SetLocalPlayerMoving(bool moving)Rendering
SetMyEntityId(uint32_t id)Rendering
SetOnChatMessageSent(std::function< void(const std::string &)> callback)Rendering
SetPing(uint32_t pingMs)Rendering
SetPlayerName(const std::string &name)Rendering
SetReconciliationThreshold(float threshold)Rendering
SetShowFps(bool enabled)Rendering
SetShowPing(bool enabled)Rendering
ShowGameOver(const std::string &reason)Rendering
Shutdown()Rendering
StartGame()Rendering
SubscribeToConnectionEvents()Renderingprivate
UpdateBackground(float deltaTime)Rendering
UpdateChatVisibility()Rendering
UpdateEntity(uint32_t id, RType::Messages::Shared::EntityType type, float x, float y, int health, const std::string &currentAnimation, int srcX, int srcY, int srcW, int srcH)Rendering
UpdateFpsCounter()Renderingprivate
UpdateInterpolation(float deltaTime)Rendering
UpdatePingTimer(float deltaTime)Rendering
UpdateRoomList(const std::vector< RoomData > &rooms)Rendering
UpdateUI()Renderingprivate
UpdateWaitingRoom(const std::vector< Game::PlayerInfo > &players, const std::string &roomName, bool isHost, bool isSpectator=false)Rendering
WindowShouldClose() constRendering
~Rendering()Rendering