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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for NetworkEvent, including all inherited members.
| _data | NetworkEvent | private |
| _messageContent | NetworkEvent | private |
| _timestamp | NetworkEvent | private |
| _type | NetworkEvent | private |
| getData() const | NetworkEvent | inline |
| getMessageContent() const | NetworkEvent | inline |
| getTimestamp() const | NetworkEvent | inline |
| getType() const | NetworkEvent | inline |
| NetworkEvent(NetworkMessageType type, std::vector< uint8_t > data) | NetworkEvent | inline |
| setMessageContent(const std::string &content) | NetworkEvent | inline |
| setTimestamp(uint64_t timestamp) | NetworkEvent | inline |
| ~IEvent()=default | IEvent | virtual |