R-Type
Distributed multiplayer game engine in C++
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Game::WaitingRoomMenu Member List

This is the complete list of members for Game::WaitingRoomMenu, including all inherited members.

_backButtonGame::WaitingRoomMenuprivate
_currentPlayersGame::WaitingRoomMenuprivate
_graphicsGame::WaitingRoomMenuprivate
_isHostGame::WaitingRoomMenuprivate
_isSpectatorGame::WaitingRoomMenuprivate
_maxPlayersGame::WaitingRoomMenuprivate
_menuGame::BaseMenuprotected
_onBackGame::WaitingRoomMenuprivate
_onStartGameGame::WaitingRoomMenuprivate
_playersGame::WaitingRoomMenuprivate
_roomNameGame::WaitingRoomMenuprivate
_soundServiceGame::BaseMenuprotected
_startGameButtonGame::WaitingRoomMenuprivate
_uiFactoryGame::BaseMenuprotected
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::WaitingRoomMenuvirtual
IsVisible() constGame::BaseMenuvirtual
LIST_START_YGame::WaitingRoomMenuprivatestatic
MAX_VISIBLE_PLAYERSGame::WaitingRoomMenuprivatestatic
OnBackClicked()Game::WaitingRoomMenuprivate
OnStartGameClicked()Game::WaitingRoomMenuprivate
PLAYER_ITEM_HEIGHTGame::WaitingRoomMenuprivatestatic
PLAYER_ITEM_SPACINGGame::WaitingRoomMenuprivatestatic
RebuildPlayerList()Game::WaitingRoomMenuprivate
Render() overrideGame::WaitingRoomMenuvirtual
SetIsHost(bool isHost)Game::WaitingRoomMenu
SetIsSpectator(bool isSpectator)Game::WaitingRoomMenu
SetOnBack(std::function< void()> onBack)Game::WaitingRoomMenu
SetOnStartGame(std::function< void()> onStartGame)Game::WaitingRoomMenu
SetRoomInfo(const std::string &roomName, uint32_t currentPlayers, uint32_t maxPlayers)Game::WaitingRoomMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
Show()Game::BaseMenuvirtual
Update() overrideGame::WaitingRoomMenuvirtual
UpdatePlayerList(const std::vector< PlayerInfo > &players)Game::WaitingRoomMenu
WaitingRoomMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::WaitingRoomMenuexplicit
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~WaitingRoomMenu() override=defaultGame::WaitingRoomMenu