R-Type
Distributed multiplayer game engine in C++
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Game::WaitingRoomMenu Member List
This is the complete list of members for
Game::WaitingRoomMenu
, including all inherited members.
_backButton
Game::WaitingRoomMenu
private
_currentPlayers
Game::WaitingRoomMenu
private
_graphics
Game::WaitingRoomMenu
private
_isHost
Game::WaitingRoomMenu
private
_isSpectator
Game::WaitingRoomMenu
private
_maxPlayers
Game::WaitingRoomMenu
private
_menu
Game::BaseMenu
protected
_onBack
Game::WaitingRoomMenu
private
_onStartGame
Game::WaitingRoomMenu
private
_players
Game::WaitingRoomMenu
private
_roomName
Game::WaitingRoomMenu
private
_soundService
Game::BaseMenu
protected
_startGameButton
Game::WaitingRoomMenu
private
_uiFactory
Game::BaseMenu
protected
BaseMenu
(UI::IUIFactory &uiFactory)
Game::BaseMenu
explicit
CreateCenteredButton
(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)
Game::BaseMenu
protected
Hide
()
Game::BaseMenu
virtual
Initialize
() override
Game::WaitingRoomMenu
virtual
IsVisible
() const
Game::BaseMenu
virtual
LIST_START_Y
Game::WaitingRoomMenu
private
static
MAX_VISIBLE_PLAYERS
Game::WaitingRoomMenu
private
static
OnBackClicked
()
Game::WaitingRoomMenu
private
OnStartGameClicked
()
Game::WaitingRoomMenu
private
PLAYER_ITEM_HEIGHT
Game::WaitingRoomMenu
private
static
PLAYER_ITEM_SPACING
Game::WaitingRoomMenu
private
static
RebuildPlayerList
()
Game::WaitingRoomMenu
private
Render
() override
Game::WaitingRoomMenu
virtual
SetIsHost
(bool isHost)
Game::WaitingRoomMenu
SetIsSpectator
(bool isSpectator)
Game::WaitingRoomMenu
SetOnBack
(std::function< void()> onBack)
Game::WaitingRoomMenu
SetOnStartGame
(std::function< void()> onStartGame)
Game::WaitingRoomMenu
SetRoomInfo
(const std::string &roomName, uint32_t currentPlayers, uint32_t maxPlayers)
Game::WaitingRoomMenu
SetSoundEffectService
(Audio::ISoundEffectService *soundService)
Game::BaseMenu
Show
()
Game::BaseMenu
virtual
Update
() override
Game::WaitingRoomMenu
virtual
UpdatePlayerList
(const std::vector< PlayerInfo > &players)
Game::WaitingRoomMenu
WaitingRoomMenu
(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)
Game::WaitingRoomMenu
explicit
WrapWithClickSound
(std::function< void()> callback)
Game::BaseMenu
protected
~BaseMenu
()=default
Game::BaseMenu
virtual
~WaitingRoomMenu
() override=default
Game::WaitingRoomMenu
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