R-Type
Distributed multiplayer game engine in C++
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Game::VictoryMenu Member List
This is the complete list of members for
Game::VictoryMenu
, including all inherited members.
_menu
Game::BaseMenu
protected
_onReturnToMenu
Game::VictoryMenu
private
_soundService
Game::BaseMenu
protected
_uiFactory
Game::BaseMenu
protected
_victoryMessage
Game::VictoryMenu
private
BaseMenu
(UI::IUIFactory &uiFactory)
Game::BaseMenu
explicit
CreateCenteredButton
(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)
Game::BaseMenu
protected
Hide
()
Game::BaseMenu
virtual
Initialize
() override
Game::VictoryMenu
virtual
IsVisible
() const
Game::BaseMenu
virtual
OnReturnToMenuClicked
()
Game::VictoryMenu
private
Render
() override
Game::VictoryMenu
virtual
SetOnReturnToMenu
(std::function< void()> callback)
Game::VictoryMenu
SetSoundEffectService
(Audio::ISoundEffectService *soundService)
Game::BaseMenu
SetVictoryMessage
(const std::string &message)
Game::VictoryMenu
Show
()
Game::BaseMenu
virtual
Update
()
Game::BaseMenu
virtual
VictoryMenu
(UI::IUIFactory &uiFactory)
Game::VictoryMenu
explicit
WrapWithClickSound
(std::function< void()> callback)
Game::BaseMenu
protected
~BaseMenu
()=default
Game::BaseMenu
virtual
~VictoryMenu
() override=default
Game::VictoryMenu
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