R-Type
Distributed multiplayer game engine in C++
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Game::VictoryMenu Member List

This is the complete list of members for Game::VictoryMenu, including all inherited members.

_menuGame::BaseMenuprotected
_onReturnToMenuGame::VictoryMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
_victoryMessageGame::VictoryMenuprivate
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::VictoryMenuvirtual
IsVisible() constGame::BaseMenuvirtual
OnReturnToMenuClicked()Game::VictoryMenuprivate
Render() overrideGame::VictoryMenuvirtual
SetOnReturnToMenu(std::function< void()> callback)Game::VictoryMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
SetVictoryMessage(const std::string &message)Game::VictoryMenu
Show()Game::BaseMenuvirtual
Update()Game::BaseMenuvirtual
VictoryMenu(UI::IUIFactory &uiFactory)Game::VictoryMenuexplicit
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~VictoryMenu() override=defaultGame::VictoryMenu