R-Type
Distributed multiplayer game engine in C++
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Game::SettingsMenu Member List
This is the complete list of members for
Game::SettingsMenu
, including all inherited members.
_autoMatchmaking
Game::SettingsMenu
private
_graphics
Game::SettingsMenu
private
_menu
Game::BaseMenu
protected
_mode
Game::SettingsMenu
private
_onAccessibility
Game::SettingsMenu
private
_onAutoMatchmakingChanged
Game::SettingsMenu
private
_onBack
Game::SettingsMenu
private
_onMainMenu
Game::SettingsMenu
private
_onShowChatChanged
Game::SettingsMenu
private
_onShowFpsChanged
Game::SettingsMenu
private
_onShowPingChanged
Game::SettingsMenu
private
_onTargetFpsChanged
Game::SettingsMenu
private
_onVolumeChanged
Game::SettingsMenu
private
_overlayDimColor
Game::SettingsMenu
private
_showChat
Game::SettingsMenu
private
_showFps
Game::SettingsMenu
private
_showPing
Game::SettingsMenu
private
_soundService
Game::BaseMenu
protected
_targetFps
Game::SettingsMenu
private
_uiFactory
Game::BaseMenu
protected
_volume
Game::SettingsMenu
private
_volumeSlider
Game::SettingsMenu
private
ACCESSIBILITY_INDEX
Game::SettingsMenu
private
static
ApplyAutoMatchmakingPreference
(bool enabled)
Game::SettingsMenu
AUTO_MATCHMAKING_INDEX
Game::SettingsMenu
private
static
BACK_INDEX
Game::SettingsMenu
private
static
BaseMenu
(UI::IUIFactory &uiFactory)
Game::BaseMenu
explicit
CreateCenteredButton
(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)
Game::BaseMenu
protected
GetAutoMatchmaking
() const
Game::SettingsMenu
GetMode
() const
Game::SettingsMenu
GetOverlayDimColor
() const
Game::SettingsMenu
GetShowChat
() const
Game::SettingsMenu
GetShowFps
() const
Game::SettingsMenu
GetShowPing
() const
Game::SettingsMenu
GetTargetFps
() const
Game::SettingsMenu
GetVolume
() const
Game::SettingsMenu
Hide
()
Game::BaseMenu
virtual
Initialize
() override
Game::SettingsMenu
virtual
IsVisible
() const
Game::BaseMenu
virtual
MAIN_MENU_INDEX
Game::SettingsMenu
private
static
Mode
enum name
Game::SettingsMenu
NextTargetFps
(uint32_t current) const
Game::SettingsMenu
private
RefreshVisuals
()
Game::SettingsMenu
Render
() override
Game::SettingsMenu
virtual
SetAutoMatchmaking
(bool enabled)
Game::SettingsMenu
SetMode
(Mode mode)
Game::SettingsMenu
SetOnAccessibility
(std::function< void()> cb)
Game::SettingsMenu
SetOnAutoMatchmakingChanged
(std::function< void(bool)> cb)
Game::SettingsMenu
SetOnBack
(std::function< void()> cb)
Game::SettingsMenu
SetOnMainMenu
(std::function< void()> cb)
Game::SettingsMenu
SetOnShowChatChanged
(std::function< void(bool)> cb)
Game::SettingsMenu
SetOnShowFpsChanged
(std::function< void(bool)> cb)
Game::SettingsMenu
SetOnShowPingChanged
(std::function< void(bool)> cb)
Game::SettingsMenu
SetOnTargetFpsChanged
(std::function< void(uint32_t)> callback)
Game::SettingsMenu
SetOnVolumeChanged
(std::function< void(float)> callback)
Game::SettingsMenu
SetOverlayDimColor
(unsigned int color)
Game::SettingsMenu
SetShowChat
(bool enabled)
Game::SettingsMenu
SetShowChatSilent
(bool enabled)
Game::SettingsMenu
SetShowFps
(bool enabled)
Game::SettingsMenu
SetShowFpsSilent
(bool enabled)
Game::SettingsMenu
SetShowPing
(bool enabled)
Game::SettingsMenu
SetShowPingSilent
(bool enabled)
Game::SettingsMenu
SetSoundEffectService
(Audio::ISoundEffectService *soundService)
Game::BaseMenu
SetTargetFps
(uint32_t targetFps)
Game::SettingsMenu
SetTargetFpsSilent
(uint32_t targetFps)
Game::SettingsMenu
SettingsMenu
(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)
Game::SettingsMenu
explicit
SetVolume
(float volume)
Game::SettingsMenu
SetVolumeSilent
(float volume)
Game::SettingsMenu
ShouldDimBackground
() const
Game::SettingsMenu
Show
()
Game::BaseMenu
virtual
TARGET_FPS_INDEX
Game::SettingsMenu
private
static
TOGGLE_CHAT_INDEX
Game::SettingsMenu
private
static
TOGGLE_FPS_INDEX
Game::SettingsMenu
private
static
TOGGLE_PING_INDEX
Game::SettingsMenu
private
static
Update
() override
Game::SettingsMenu
virtual
UpdateAutoMatchmakingVisuals
()
Game::SettingsMenu
private
UpdateChatToggleVisuals
()
Game::SettingsMenu
UpdateFpsToggleVisuals
()
Game::SettingsMenu
private
UpdateTargetFpsVisuals
()
Game::SettingsMenu
private
UpdateToggleVisuals
()
Game::SettingsMenu
private
ValidateTargetFps
(uint32_t targetFps) const
Game::SettingsMenu
private
WrapWithClickSound
(std::function< void()> callback)
Game::BaseMenu
protected
~BaseMenu
()=default
Game::BaseMenu
virtual
~SettingsMenu
() override=default
Game::SettingsMenu
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