R-Type
Distributed multiplayer game engine in C++
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Game::SettingsMenu Member List

This is the complete list of members for Game::SettingsMenu, including all inherited members.

_autoMatchmakingGame::SettingsMenuprivate
_graphicsGame::SettingsMenuprivate
_menuGame::BaseMenuprotected
_modeGame::SettingsMenuprivate
_onAccessibilityGame::SettingsMenuprivate
_onAutoMatchmakingChangedGame::SettingsMenuprivate
_onBackGame::SettingsMenuprivate
_onMainMenuGame::SettingsMenuprivate
_onShowChatChangedGame::SettingsMenuprivate
_onShowFpsChangedGame::SettingsMenuprivate
_onShowPingChangedGame::SettingsMenuprivate
_onTargetFpsChangedGame::SettingsMenuprivate
_onVolumeChangedGame::SettingsMenuprivate
_overlayDimColorGame::SettingsMenuprivate
_showChatGame::SettingsMenuprivate
_showFpsGame::SettingsMenuprivate
_showPingGame::SettingsMenuprivate
_soundServiceGame::BaseMenuprotected
_targetFpsGame::SettingsMenuprivate
_uiFactoryGame::BaseMenuprotected
_volumeGame::SettingsMenuprivate
_volumeSliderGame::SettingsMenuprivate
ACCESSIBILITY_INDEXGame::SettingsMenuprivatestatic
ApplyAutoMatchmakingPreference(bool enabled)Game::SettingsMenu
AUTO_MATCHMAKING_INDEXGame::SettingsMenuprivatestatic
BACK_INDEXGame::SettingsMenuprivatestatic
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
GetAutoMatchmaking() constGame::SettingsMenu
GetMode() constGame::SettingsMenu
GetOverlayDimColor() constGame::SettingsMenu
GetShowChat() constGame::SettingsMenu
GetShowFps() constGame::SettingsMenu
GetShowPing() constGame::SettingsMenu
GetTargetFps() constGame::SettingsMenu
GetVolume() constGame::SettingsMenu
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::SettingsMenuvirtual
IsVisible() constGame::BaseMenuvirtual
MAIN_MENU_INDEXGame::SettingsMenuprivatestatic
Mode enum nameGame::SettingsMenu
NextTargetFps(uint32_t current) constGame::SettingsMenuprivate
RefreshVisuals()Game::SettingsMenu
Render() overrideGame::SettingsMenuvirtual
SetAutoMatchmaking(bool enabled)Game::SettingsMenu
SetMode(Mode mode)Game::SettingsMenu
SetOnAccessibility(std::function< void()> cb)Game::SettingsMenu
SetOnAutoMatchmakingChanged(std::function< void(bool)> cb)Game::SettingsMenu
SetOnBack(std::function< void()> cb)Game::SettingsMenu
SetOnMainMenu(std::function< void()> cb)Game::SettingsMenu
SetOnShowChatChanged(std::function< void(bool)> cb)Game::SettingsMenu
SetOnShowFpsChanged(std::function< void(bool)> cb)Game::SettingsMenu
SetOnShowPingChanged(std::function< void(bool)> cb)Game::SettingsMenu
SetOnTargetFpsChanged(std::function< void(uint32_t)> callback)Game::SettingsMenu
SetOnVolumeChanged(std::function< void(float)> callback)Game::SettingsMenu
SetOverlayDimColor(unsigned int color)Game::SettingsMenu
SetShowChat(bool enabled)Game::SettingsMenu
SetShowChatSilent(bool enabled)Game::SettingsMenu
SetShowFps(bool enabled)Game::SettingsMenu
SetShowFpsSilent(bool enabled)Game::SettingsMenu
SetShowPing(bool enabled)Game::SettingsMenu
SetShowPingSilent(bool enabled)Game::SettingsMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
SetTargetFps(uint32_t targetFps)Game::SettingsMenu
SetTargetFpsSilent(uint32_t targetFps)Game::SettingsMenu
SettingsMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::SettingsMenuexplicit
SetVolume(float volume)Game::SettingsMenu
SetVolumeSilent(float volume)Game::SettingsMenu
ShouldDimBackground() constGame::SettingsMenu
Show()Game::BaseMenuvirtual
TARGET_FPS_INDEXGame::SettingsMenuprivatestatic
TOGGLE_CHAT_INDEXGame::SettingsMenuprivatestatic
TOGGLE_FPS_INDEXGame::SettingsMenuprivatestatic
TOGGLE_PING_INDEXGame::SettingsMenuprivatestatic
Update() overrideGame::SettingsMenuvirtual
UpdateAutoMatchmakingVisuals()Game::SettingsMenuprivate
UpdateChatToggleVisuals()Game::SettingsMenu
UpdateFpsToggleVisuals()Game::SettingsMenuprivate
UpdateTargetFpsVisuals()Game::SettingsMenuprivate
UpdateToggleVisuals()Game::SettingsMenuprivate
ValidateTargetFps(uint32_t targetFps) constGame::SettingsMenuprivate
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~SettingsMenu() override=defaultGame::SettingsMenu