R-Type
Distributed multiplayer game engine in C++
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Game::LoginMenu Member List

This is the complete list of members for Game::LoginMenu, including all inherited members.

_errorMessageGame::LoginMenuprivate
_graphicsGame::LoginMenuprivate
_guestSubmittedGame::LoginMenuprivate
_loginSubmittedGame::LoginMenuprivate
_menuGame::BaseMenuprotected
_onBackGame::LoginMenuprivate
_passwordInputGame::LoginMenuprivate
_registerSubmittedGame::LoginMenuprivate
_soundServiceGame::BaseMenuprotected
_successMessageGame::LoginMenuprivate
_uiFactoryGame::BaseMenuprotected
_usernameInputGame::LoginMenuprivate
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
GetPassword() constGame::LoginMenu
GetUsername() constGame::LoginMenu
HandleTabNavigation()Game::LoginMenuprivate
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::LoginMenuvirtual
INPUT_HEIGHTGame::LoginMenuprivate
INPUT_WIDTHGame::LoginMenuprivate
IsGuestSubmitted() constGame::LoginMenu
IsLoginSubmitted() constGame::LoginMenu
IsRegisterSubmitted() constGame::LoginMenu
IsVisible() constGame::BaseMenuvirtual
LoginMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::LoginMenu
OnGuestClicked()Game::LoginMenuprivate
OnLoginClicked()Game::LoginMenuprivate
OnRegisterClicked()Game::LoginMenuprivate
Render() overrideGame::LoginMenuvirtual
Reset()Game::LoginMenu
ResetMessages()Game::LoginMenu
SetErrorMessage(const std::string &message)Game::LoginMenu
SetOnBack(std::function< void()> onBack)Game::LoginMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
SetSuccessMessage(const std::string &message)Game::LoginMenu
Show()Game::BaseMenuvirtual
SPACINGGame::LoginMenuprivate
Update() overrideGame::LoginMenuvirtual
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~LoginMenu() override=defaultGame::LoginMenu