R-Type
Distributed multiplayer game engine in C++
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Game::LoginMenu Member List
This is the complete list of members for
Game::LoginMenu
, including all inherited members.
_errorMessage
Game::LoginMenu
private
_graphics
Game::LoginMenu
private
_guestSubmitted
Game::LoginMenu
private
_loginSubmitted
Game::LoginMenu
private
_menu
Game::BaseMenu
protected
_onBack
Game::LoginMenu
private
_passwordInput
Game::LoginMenu
private
_registerSubmitted
Game::LoginMenu
private
_soundService
Game::BaseMenu
protected
_successMessage
Game::LoginMenu
private
_uiFactory
Game::BaseMenu
protected
_usernameInput
Game::LoginMenu
private
BaseMenu
(UI::IUIFactory &uiFactory)
Game::BaseMenu
explicit
CreateCenteredButton
(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)
Game::BaseMenu
protected
GetPassword
() const
Game::LoginMenu
GetUsername
() const
Game::LoginMenu
HandleTabNavigation
()
Game::LoginMenu
private
Hide
()
Game::BaseMenu
virtual
Initialize
() override
Game::LoginMenu
virtual
INPUT_HEIGHT
Game::LoginMenu
private
INPUT_WIDTH
Game::LoginMenu
private
IsGuestSubmitted
() const
Game::LoginMenu
IsLoginSubmitted
() const
Game::LoginMenu
IsRegisterSubmitted
() const
Game::LoginMenu
IsVisible
() const
Game::BaseMenu
virtual
LoginMenu
(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)
Game::LoginMenu
OnGuestClicked
()
Game::LoginMenu
private
OnLoginClicked
()
Game::LoginMenu
private
OnRegisterClicked
()
Game::LoginMenu
private
Render
() override
Game::LoginMenu
virtual
Reset
()
Game::LoginMenu
ResetMessages
()
Game::LoginMenu
SetErrorMessage
(const std::string &message)
Game::LoginMenu
SetOnBack
(std::function< void()> onBack)
Game::LoginMenu
SetSoundEffectService
(Audio::ISoundEffectService *soundService)
Game::BaseMenu
SetSuccessMessage
(const std::string &message)
Game::LoginMenu
Show
()
Game::BaseMenu
virtual
SPACING
Game::LoginMenu
private
Update
() override
Game::LoginMenu
virtual
WrapWithClickSound
(std::function< void()> callback)
Game::BaseMenu
protected
~BaseMenu
()=default
Game::BaseMenu
virtual
~LoginMenu
() override=default
Game::LoginMenu
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