R-Type
Distributed multiplayer game engine in C++
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Game::DefeatMenu Member List

This is the complete list of members for Game::DefeatMenu, including all inherited members.

_defeatReasonGame::DefeatMenuprivate
_menuGame::BaseMenuprotected
_onReturnToMenuGame::DefeatMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
DefeatMenu(UI::IUIFactory &uiFactory)Game::DefeatMenuexplicit
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::DefeatMenuvirtual
IsVisible() constGame::BaseMenuvirtual
OnReturnToMenuClicked()Game::DefeatMenuprivate
Render() overrideGame::DefeatMenuvirtual
SetDefeatReason(const std::string &reason)Game::DefeatMenu
SetOnReturnToMenu(std::function< void()> callback)Game::DefeatMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
Show()Game::BaseMenuvirtual
Update()Game::BaseMenuvirtual
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~DefeatMenu() override=defaultGame::DefeatMenu