R-Type
Distributed multiplayer game engine in C++
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Game::CreateRoomMenu Member List

This is the complete list of members for Game::CreateRoomMenu, including all inherited members.

_cancelButtonGame::CreateRoomMenuprivate
_createButtonGame::CreateRoomMenuprivate
_errorMessageGame::CreateRoomMenuprivate
_gameSpeedButtonGame::CreateRoomMenuprivate
_gameSpeedMultiplierGame::CreateRoomMenuprivate
_graphicsGame::CreateRoomMenuprivate
_isPrivateGame::CreateRoomMenuprivate
_maxPlayersButtonGame::CreateRoomMenuprivate
_menuGame::BaseMenuprotected
_onCancelGame::CreateRoomMenuprivate
_onCreateGame::CreateRoomMenuprivate
_privateButtonGame::CreateRoomMenuprivate
_roomNameInputGame::CreateRoomMenuprivate
_selectedMaxPlayersGame::CreateRoomMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
CreateRoomMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::CreateRoomMenuexplicit
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::CreateRoomMenuvirtual
IsVisible() constGame::BaseMenuvirtual
OnCancelClicked()Game::CreateRoomMenuprivate
OnCreateClicked()Game::CreateRoomMenuprivate
Render() overrideGame::CreateRoomMenuvirtual
SetOnCancel(std::function< void()> onCancel)Game::CreateRoomMenu
SetOnCreate(std::function< void(const std::string &, uint32_t, bool, float)> onCreate)Game::CreateRoomMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
Show()Game::BaseMenuvirtual
Update() overrideGame::CreateRoomMenuvirtual
UpdateSpeedButtonText()Game::CreateRoomMenuprivate
ValidateInput()Game::CreateRoomMenuprivate
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~CreateRoomMenu() override=defaultGame::CreateRoomMenu