R-Type
Distributed multiplayer game engine in C++
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Game::ConfirmQuitMenu Member List

This is the complete list of members for Game::ConfirmQuitMenu, including all inherited members.

_menuGame::BaseMenuprotected
_onCancelGame::ConfirmQuitMenuprivate
_onConfirmGame::ConfirmQuitMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
ConfirmQuitMenu(UI::IUIFactory &uiFactory)Game::ConfirmQuitMenuexplicit
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::ConfirmQuitMenuvirtual
IsVisible() constGame::BaseMenuvirtual
OnCancelClicked()Game::ConfirmQuitMenuprivate
OnConfirmClicked()Game::ConfirmQuitMenuprivate
Render()Game::BaseMenuvirtual
SetOnCancel(std::function< void()> callback)Game::ConfirmQuitMenu
SetOnConfirm(std::function< void()> callback)Game::ConfirmQuitMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
Show()Game::BaseMenuvirtual
Update()Game::BaseMenuvirtual
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~BaseMenu()=defaultGame::BaseMenuvirtual
~ConfirmQuitMenu() override=defaultGame::ConfirmQuitMenu