R-Type
Distributed multiplayer game engine in C++
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Game::ConfirmQuitMenu Member List
This is the complete list of members for
Game::ConfirmQuitMenu
, including all inherited members.
_menu
Game::BaseMenu
protected
_onCancel
Game::ConfirmQuitMenu
private
_onConfirm
Game::ConfirmQuitMenu
private
_soundService
Game::BaseMenu
protected
_uiFactory
Game::BaseMenu
protected
BaseMenu
(UI::IUIFactory &uiFactory)
Game::BaseMenu
explicit
ConfirmQuitMenu
(UI::IUIFactory &uiFactory)
Game::ConfirmQuitMenu
explicit
CreateCenteredButton
(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)
Game::BaseMenu
protected
Hide
()
Game::BaseMenu
virtual
Initialize
() override
Game::ConfirmQuitMenu
virtual
IsVisible
() const
Game::BaseMenu
virtual
OnCancelClicked
()
Game::ConfirmQuitMenu
private
OnConfirmClicked
()
Game::ConfirmQuitMenu
private
Render
()
Game::BaseMenu
virtual
SetOnCancel
(std::function< void()> callback)
Game::ConfirmQuitMenu
SetOnConfirm
(std::function< void()> callback)
Game::ConfirmQuitMenu
SetSoundEffectService
(Audio::ISoundEffectService *soundService)
Game::BaseMenu
Show
()
Game::BaseMenu
virtual
Update
()
Game::BaseMenu
virtual
WrapWithClickSound
(std::function< void()> callback)
Game::BaseMenu
protected
~BaseMenu
()=default
Game::BaseMenu
virtual
~ConfirmQuitMenu
() override=default
Game::ConfirmQuitMenu
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