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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for Game::BaseMenu, including all inherited members.
| _menu | Game::BaseMenu | protected |
| _soundService | Game::BaseMenu | protected |
| _uiFactory | Game::BaseMenu | protected |
| BaseMenu(UI::IUIFactory &uiFactory) | Game::BaseMenu | explicit |
| CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback) | Game::BaseMenu | protected |
| Hide() | Game::BaseMenu | virtual |
| Initialize()=0 | Game::BaseMenu | pure virtual |
| IsVisible() const | Game::BaseMenu | virtual |
| Render() | Game::BaseMenu | virtual |
| SetSoundEffectService(Audio::ISoundEffectService *soundService) | Game::BaseMenu | |
| Show() | Game::BaseMenu | virtual |
| Update() | Game::BaseMenu | virtual |
| WrapWithClickSound(std::function< void()> callback) | Game::BaseMenu | protected |
| ~BaseMenu()=default | Game::BaseMenu | virtual |