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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for Game::AddServerMenu, including all inherited members.
| _buttonHeight | Game::AddServerMenu | private |
| _buttonsY | Game::AddServerMenu | private |
| _errorField | Game::AddServerMenu | private |
| _errorMessage | Game::AddServerMenu | private |
| _graphics | Game::AddServerMenu | private |
| _hasError | Game::AddServerMenu | private |
| _ipInput | Game::AddServerMenu | private |
| _menu | Game::BaseMenu | protected |
| _nameInput | Game::AddServerMenu | private |
| _onAdd | Game::AddServerMenu | private |
| _onCancel | Game::AddServerMenu | private |
| _portInput | Game::AddServerMenu | private |
| _soundService | Game::BaseMenu | protected |
| _uiFactory | Game::BaseMenu | protected |
| AddServerMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics) | Game::AddServerMenu | explicit |
| BaseMenu(UI::IUIFactory &uiFactory) | Game::BaseMenu | explicit |
| ClearError() | Game::AddServerMenu | private |
| ClearInputs() | Game::AddServerMenu | private |
| CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback) | Game::BaseMenu | protected |
| CreateInput(float width, float height, float yPos, const std::string &placeholder, int maxLength, const std::string ®ex, const std::string &logName) | Game::AddServerMenu | private |
| ErrorField enum name | Game::AddServerMenu | private |
| Hide() | Game::BaseMenu | virtual |
| Initialize() override | Game::AddServerMenu | virtual |
| IsVisible() const | Game::BaseMenu | virtual |
| OnAddClicked() | Game::AddServerMenu | private |
| OnCancelClicked() | Game::AddServerMenu | private |
| Render() override | Game::AddServerMenu | virtual |
| SetOnAdd(std::function< void(const std::string &, const std::string &, const std::string &)> onAdd) | Game::AddServerMenu | |
| SetOnCancel(std::function< void()> onCancel) | Game::AddServerMenu | |
| SetSoundEffectService(Audio::ISoundEffectService *soundService) | Game::BaseMenu | |
| Show() | Game::BaseMenu | virtual |
| Update() override | Game::AddServerMenu | virtual |
| ValidateIP(const std::string &ip, std::string &errorMsg) | Game::AddServerMenu | private |
| ValidateName(const std::string &name, std::string &errorMsg) | Game::AddServerMenu | private |
| ValidatePort(const std::string &port, std::string &errorMsg) | Game::AddServerMenu | private |
| WrapWithClickSound(std::function< void()> callback) | Game::BaseMenu | protected |
| ~AddServerMenu() override=default | Game::AddServerMenu | |
| ~BaseMenu()=default | Game::BaseMenu | virtual |