R-Type
Distributed multiplayer game engine in C++
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Game::AddServerMenu Member List

This is the complete list of members for Game::AddServerMenu, including all inherited members.

_buttonHeightGame::AddServerMenuprivate
_buttonsYGame::AddServerMenuprivate
_errorFieldGame::AddServerMenuprivate
_errorMessageGame::AddServerMenuprivate
_graphicsGame::AddServerMenuprivate
_hasErrorGame::AddServerMenuprivate
_ipInputGame::AddServerMenuprivate
_menuGame::BaseMenuprotected
_nameInputGame::AddServerMenuprivate
_onAddGame::AddServerMenuprivate
_onCancelGame::AddServerMenuprivate
_portInputGame::AddServerMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
AddServerMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::AddServerMenuexplicit
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
ClearError()Game::AddServerMenuprivate
ClearInputs()Game::AddServerMenuprivate
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
CreateInput(float width, float height, float yPos, const std::string &placeholder, int maxLength, const std::string &regex, const std::string &logName)Game::AddServerMenuprivate
ErrorField enum nameGame::AddServerMenuprivate
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::AddServerMenuvirtual
IsVisible() constGame::BaseMenuvirtual
OnAddClicked()Game::AddServerMenuprivate
OnCancelClicked()Game::AddServerMenuprivate
Render() overrideGame::AddServerMenuvirtual
SetOnAdd(std::function< void(const std::string &, const std::string &, const std::string &)> onAdd)Game::AddServerMenu
SetOnCancel(std::function< void()> onCancel)Game::AddServerMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
Show()Game::BaseMenuvirtual
Update() overrideGame::AddServerMenuvirtual
ValidateIP(const std::string &ip, std::string &errorMsg)Game::AddServerMenuprivate
ValidateName(const std::string &name, std::string &errorMsg)Game::AddServerMenuprivate
ValidatePort(const std::string &port, std::string &errorMsg)Game::AddServerMenuprivate
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~AddServerMenu() override=defaultGame::AddServerMenu
~BaseMenu()=defaultGame::BaseMenuvirtual