R-Type
Distributed multiplayer game engine in C++
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Game::AccessibilityMenu Member List
This is the complete list of members for
Game::AccessibilityMenu
, including all inherited members.
_colorblindFilter
Game::AccessibilityMenu
private
_gameSpeed
Game::AccessibilityMenu
private
_graphics
Game::AccessibilityMenu
private
_menu
Game::BaseMenu
protected
_mode
Game::AccessibilityMenu
private
_onBack
Game::AccessibilityMenu
private
_onColorblindFilterChanged
Game::AccessibilityMenu
private
_onConfigureKeyBindings
Game::AccessibilityMenu
private
_onGameSpeedChanged
Game::AccessibilityMenu
private
_onMainMenu
Game::AccessibilityMenu
private
_overlayDimColor
Game::AccessibilityMenu
private
_soundService
Game::BaseMenu
protected
_uiFactory
Game::BaseMenu
protected
AccessibilityMenu
(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)
Game::AccessibilityMenu
explicit
BACK_INDEX
Game::AccessibilityMenu
private
static
BaseMenu
(UI::IUIFactory &uiFactory)
Game::BaseMenu
explicit
ClampGameSpeed
(float speed) const
Game::AccessibilityMenu
private
COLORBLIND_FILTER_INDEX
Game::AccessibilityMenu
private
static
ColorblindFilter
enum name
Game::AccessibilityMenu
ColorblindFilterToString
(ColorblindFilter filter) const
Game::AccessibilityMenu
private
CreateCenteredButton
(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)
Game::BaseMenu
protected
GetColorblindFilter
() const
Game::AccessibilityMenu
GetGameSpeed
() const
Game::AccessibilityMenu
GetMode
() const
Game::AccessibilityMenu
GetOverlayDimColor
() const
Game::AccessibilityMenu
Hide
()
Game::BaseMenu
virtual
Initialize
() override
Game::AccessibilityMenu
virtual
IsVisible
() const
Game::BaseMenu
virtual
KEY_BINDINGS_INDEX
Game::AccessibilityMenu
private
static
MAIN_MENU_INDEX
Game::AccessibilityMenu
private
static
Mode
enum name
Game::AccessibilityMenu
NextColorblindFilter
(ColorblindFilter current) const
Game::AccessibilityMenu
private
OpenKeyBindingsConfig
()
Game::AccessibilityMenu
RefreshVisuals
()
Game::AccessibilityMenu
Render
() override
Game::AccessibilityMenu
virtual
SetColorblindFilter
(ColorblindFilter filter)
Game::AccessibilityMenu
SetColorblindFilterSilent
(ColorblindFilter filter)
Game::AccessibilityMenu
SetGameSpeed
(float speed)
Game::AccessibilityMenu
SetGameSpeedSilent
(float speed)
Game::AccessibilityMenu
SetMode
(Mode mode)
Game::AccessibilityMenu
SetOnBack
(std::function< void()> callback)
Game::AccessibilityMenu
SetOnColorblindFilterChanged
(std::function< void(ColorblindFilter)> callback)
Game::AccessibilityMenu
SetOnConfigureKeyBindings
(std::function< void()> callback)
Game::AccessibilityMenu
SetOnGameSpeedChanged
(std::function< void(float)> callback)
Game::AccessibilityMenu
SetOnMainMenu
(std::function< void()> callback)
Game::AccessibilityMenu
SetOverlayDimColor
(unsigned int color)
Game::AccessibilityMenu
SetSoundEffectService
(Audio::ISoundEffectService *soundService)
Game::BaseMenu
ShouldDimBackground
() const
Game::AccessibilityMenu
Show
()
Game::BaseMenu
virtual
Update
() override
Game::AccessibilityMenu
virtual
UpdateColorblindFilterVisuals
()
Game::AccessibilityMenu
private
WrapWithClickSound
(std::function< void()> callback)
Game::BaseMenu
protected
~AccessibilityMenu
() override=default
Game::AccessibilityMenu
~BaseMenu
()=default
Game::BaseMenu
virtual
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