R-Type
Distributed multiplayer game engine in C++
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Game::AccessibilityMenu Member List

This is the complete list of members for Game::AccessibilityMenu, including all inherited members.

_colorblindFilterGame::AccessibilityMenuprivate
_gameSpeedGame::AccessibilityMenuprivate
_graphicsGame::AccessibilityMenuprivate
_menuGame::BaseMenuprotected
_modeGame::AccessibilityMenuprivate
_onBackGame::AccessibilityMenuprivate
_onColorblindFilterChangedGame::AccessibilityMenuprivate
_onConfigureKeyBindingsGame::AccessibilityMenuprivate
_onGameSpeedChangedGame::AccessibilityMenuprivate
_onMainMenuGame::AccessibilityMenuprivate
_overlayDimColorGame::AccessibilityMenuprivate
_soundServiceGame::BaseMenuprotected
_uiFactoryGame::BaseMenuprotected
AccessibilityMenu(UI::IUIFactory &uiFactory, Graphics::IGraphics &graphics)Game::AccessibilityMenuexplicit
BACK_INDEXGame::AccessibilityMenuprivatestatic
BaseMenu(UI::IUIFactory &uiFactory)Game::BaseMenuexplicit
ClampGameSpeed(float speed) constGame::AccessibilityMenuprivate
COLORBLIND_FILTER_INDEXGame::AccessibilityMenuprivatestatic
ColorblindFilter enum nameGame::AccessibilityMenu
ColorblindFilterToString(ColorblindFilter filter) constGame::AccessibilityMenuprivate
CreateCenteredButton(const char *label, float offsetY, float width, float height, unsigned int backgroundColor, unsigned int hoverColor, std::function< void()> callback)Game::BaseMenuprotected
GetColorblindFilter() constGame::AccessibilityMenu
GetGameSpeed() constGame::AccessibilityMenu
GetMode() constGame::AccessibilityMenu
GetOverlayDimColor() constGame::AccessibilityMenu
Hide()Game::BaseMenuvirtual
Initialize() overrideGame::AccessibilityMenuvirtual
IsVisible() constGame::BaseMenuvirtual
KEY_BINDINGS_INDEXGame::AccessibilityMenuprivatestatic
MAIN_MENU_INDEXGame::AccessibilityMenuprivatestatic
Mode enum nameGame::AccessibilityMenu
NextColorblindFilter(ColorblindFilter current) constGame::AccessibilityMenuprivate
OpenKeyBindingsConfig()Game::AccessibilityMenu
RefreshVisuals()Game::AccessibilityMenu
Render() overrideGame::AccessibilityMenuvirtual
SetColorblindFilter(ColorblindFilter filter)Game::AccessibilityMenu
SetColorblindFilterSilent(ColorblindFilter filter)Game::AccessibilityMenu
SetGameSpeed(float speed)Game::AccessibilityMenu
SetGameSpeedSilent(float speed)Game::AccessibilityMenu
SetMode(Mode mode)Game::AccessibilityMenu
SetOnBack(std::function< void()> callback)Game::AccessibilityMenu
SetOnColorblindFilterChanged(std::function< void(ColorblindFilter)> callback)Game::AccessibilityMenu
SetOnConfigureKeyBindings(std::function< void()> callback)Game::AccessibilityMenu
SetOnGameSpeedChanged(std::function< void(float)> callback)Game::AccessibilityMenu
SetOnMainMenu(std::function< void()> callback)Game::AccessibilityMenu
SetOverlayDimColor(unsigned int color)Game::AccessibilityMenu
SetSoundEffectService(Audio::ISoundEffectService *soundService)Game::BaseMenu
ShouldDimBackground() constGame::AccessibilityMenu
Show()Game::BaseMenuvirtual
Update() overrideGame::AccessibilityMenuvirtual
UpdateColorblindFilterVisuals()Game::AccessibilityMenuprivate
WrapWithClickSound(std::function< void()> callback)Game::BaseMenuprotected
~AccessibilityMenu() override=defaultGame::AccessibilityMenu
~BaseMenu()=defaultGame::BaseMenuvirtual