R-Type
Distributed multiplayer game engine in C++
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GameLoop Member List
This is the complete list of members for
GameLoop
, including all inherited members.
_accumulator
GameLoop
private
_clientSidePredictionEnabled
GameLoop
private
_currentFrame
GameLoop
private
_entityInitialized
GameLoop
private
_eventBus
GameLoop
private
_fixedTimestep
GameLoop
private
_gameSpeedMultiplier
GameLoop
private
_initialized
GameLoop
private
_inputBuffer
GameLoop
private
_inputHistory
GameLoop
private
_inputSequenceId
GameLoop
private
_isMoving
GameLoop
private
_justCreatedRoom
GameLoop
private
_knownEntityIds
GameLoop
private
_myEntityId
GameLoop
private
_myPlayerId
GameLoop
private
_playerName
GameLoop
private
_playerSpeed
GameLoop
private
_rendering
GameLoop
private
_replicator
GameLoop
private
_running
GameLoop
private
calculateDeltaTime
()
GameLoop
private
fixedUpdate
(float fixedDeltaTime)
GameLoop
private
GameLoop
(EventBus &eventBus, Replicator &replicator, const std::string &playerName)
GameLoop
getReconciliationThreshold
() const
GameLoop
handleChatMessage
(const std::vector< uint8_t > &payload)
GameLoop
private
handleEntityDestroyed
(const std::vector< uint8_t > &payload)
GameLoop
private
handleGameOver
(const std::vector< uint8_t > &payload)
GameLoop
private
handleGameruleUpdate
(const std::vector< uint8_t > &payload)
GameLoop
private
handleGameStart
(const std::vector< uint8_t > &payload)
GameLoop
private
handleGameState
(const std::vector< uint8_t > &payload)
GameLoop
private
handleLeftRoom
(const std::vector< uint8_t > &payload)
GameLoop
private
handleNetworkMessage
(const NetworkEvent &event)
GameLoop
private
handleRoomList
(const std::vector< uint8_t > &payload)
GameLoop
private
handleRoomState
(const std::vector< uint8_t > &payload)
GameLoop
private
handleUIEvent
(const UIEvent &event)
GameLoop
private
initialize
()
GameLoop
INPUT_HISTORY_SIZE
GameLoop
private
static
processInput
()
GameLoop
private
processServerReconciliation
(const RType::Messages::S2C::EntityState &entity)
GameLoop
private
render
()
GameLoop
private
run
()
GameLoop
setReconciliationThreshold
(float threshold)
GameLoop
shutdown
()
GameLoop
simulateInputHistory
(float &x, float &y)
GameLoop
private
stop
()
GameLoop
update
(float deltaTime)
GameLoop
private
~GameLoop
()
GameLoop
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