R-Type
Distributed multiplayer game engine in C++
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ConnectionEvent Member List

This is the complete list of members for ConnectionEvent, including all inherited members.

_messageConnectionEventprivate
_statusConnectionEventprivate
ConnectionEvent(Status status, const std::string &message="")ConnectionEventinlineexplicit
getMessage() constConnectionEventinline
getStatus() constConnectionEventinline
Status enum nameConnectionEvent
~IEvent()=defaultIEventvirtual