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R-Type
Distributed multiplayer game engine in C++
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This is the complete list of members for ConnectionEvent, including all inherited members.
| _message | ConnectionEvent | private |
| _status | ConnectionEvent | private |
| ConnectionEvent(Status status, const std::string &message="") | ConnectionEvent | inlineexplicit |
| getMessage() const | ConnectionEvent | inline |
| getStatus() const | ConnectionEvent | inline |
| Status enum name | ConnectionEvent | |
| ~IEvent()=default | IEvent | virtual |