R-Type
Distributed multiplayer game engine in C++
Loading...
Searching...
No Matches
WorldBindings.hpp
Go to the documentation of this file.
1
/*
2
** EPITECH PROJECT, 2026
3
** rtype
4
** File description:
5
** WorldBindings
6
*/
7
8
#pragma once
9
10
#include <sol/state.hpp>
11
#include "
common/ECSWrapper/ECSWorld.hpp
"
12
13
namespace
scripting::bindings
{
31
void
bindWorld
(sol::state &lua,
ecs::wrapper::ECSWorld
*world);
32
}
// namespace scripting::bindings
ECSWorld.hpp
ecs::wrapper::ECSWorld
High-level ECS manager providing clean server-side API.
Definition
ECSWorld.hpp:122
scripting::bindings
Definition
ComponentBindingHelper.cpp:10
scripting::bindings::bindWorld
void bindWorld(sol::state &lua, ecs::wrapper::ECSWorld *world)
Bind ECS world operations to Lua.
Definition
WorldBindings.cpp:10
server
Scripting
LuaBindings
WorldBindings.hpp
Generated by
1.9.8