R-Type
Distributed multiplayer game engine in C++
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WorldBindings.hpp
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1/*
2** EPITECH PROJECT, 2026
3** rtype
4** File description:
5** WorldBindings
6*/
7
8#pragma once
9
10#include <sol/state.hpp>
12
13namespace scripting::bindings {
31 void bindWorld(sol::state &lua, ecs::wrapper::ECSWorld *world);
32} // namespace scripting::bindings
High-level ECS manager providing clean server-side API.
Definition ECSWorld.hpp:122
void bindWorld(sol::state &lua, ecs::wrapper::ECSWorld *world)
Bind ECS world operations to Lua.