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R-Type
Distributed multiplayer game engine in C++
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#include "WeaponSystem.hpp"#include <cmath>#include "common/Animation/AnimationDatabase.hpp"#include "common/ECS/Components/Animation.hpp"#include "common/ECS/Components/AnimationSet.hpp"#include "common/ECS/Components/Collider.hpp"#include "common/ECS/Components/Enemy.hpp"#include "common/ECS/Components/IComponent.hpp"#include "common/ECS/Components/Projectile.hpp"#include "common/ECS/Components/Sprite.hpp"#include "common/ECS/Prefabs/PrefabFactory.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |