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R-Type
Distributed multiplayer game engine in C++
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#include "IComponent.hpp"

Go to the source code of this file.
Classes | |
| class | ecs::Transform |
| Component representing position, rotation and scale in 2D space. More... | |
| struct | ecs::Transform::Vector2 |
| 2D vector structure for positions and scales. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |