R-Type
Distributed multiplayer game engine in C++
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Transform.hpp File Reference
#include "IComponent.hpp"
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Classes

class  ecs::Transform
 Component representing position, rotation and scale in 2D space. More...
 
struct  ecs::Transform::Vector2
 2D vector structure for positions and scales. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.