R-Type
Distributed multiplayer game engine in C++
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Sprite.hpp File Reference
#include <string>
#include "IComponent.hpp"
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Classes

struct  ecs::Rectangle
 Rectangle structure defining a region in a texture. More...
 
class  ecs::Sprite
 Component representing a visual sprite from a texture. More...
 

Namespaces

namespace  ecs
 Maximum number of distinct component types supported by the Registry.