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R-Type
Distributed multiplayer game engine in C++
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#include "SpawnSystem.hpp"#include "common/ECS/Components/Collider.hpp"#include "common/ECS/Components/Enemy.hpp"#include "common/ECS/Components/Health.hpp"#include "common/ECS/Components/LuaScript.hpp"#include "common/ECS/Components/Spawner.hpp"#include "common/ECS/Components/Transform.hpp"#include "common/ECS/Components/Velocity.hpp"#include "common/ECS/Components/Weapon.hpp"#include "common/ECS/Prefabs/PrefabFactory.hpp"#include "common/Logger/Logger.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |