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R-Type
Distributed multiplayer game engine in C++
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#include "IComponent.hpp"

Go to the source code of this file.
Classes | |
| class | ecs::PendingDestroy |
| Marker component indicating entity should be destroyed. More... | |
Namespaces | |
| namespace | ecs |
| Maximum number of distinct component types supported by the Registry. | |
Enumerations | |
| enum class | ecs::DestroyReason { ecs::OutOfBounds = 0 , ecs::Killed = 1 , ecs::Expired = 2 , ecs::Manual = 3 } |
| Reason why an entity is being destroyed. More... | |